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But the single biggest problem with the class is that these guys will be in for a world of hurt. With leather and low hit points, and few surges, they will constantly be under pressure - unless they take the chain proficiency - which kinda makes for a silly character IMO. That will help, coupled with the "armor of my being" class feature and bonus feats to AC. But I doubt that was the intend of the class. It's basically the same problem that the barbarian had during playtest, but at least he had hit points, good movement, the ability to gain temporary hit points to protect himself. The Martialist has neither of those, and not many powers that give shifting abilities. My (educated) guess is that all but the dexbased build will get raped quickly. On the other hand, the dexbased martial artist has the potential to get great AC, 5 better than a rogue of the same level. All in all, some will probably like it alot, but despite that the good ideas, the plethora of options and my initial intrigue (which is why I bought it), the Martialist just doesn't do it for me. It might for you though.
Rating:* * *
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Chris,
ReplyDeleteThanks for reviewing the Martialist.
As far as the encounter powers with save ending conditions, valid point. I believe that there are 7 or 8 that violate that "rule."
While our playtesters believe that the strength-based Martialist builds would be viable (especially if their second highest ability score was Dex), some players might find it a difficult character to play.
Finally, based upon our comparisons with some of the 'official' powers, especially some of those described in Martial Power, we don't believe the powers to be overly powerful.
We look forward to reading all of your reviews, and seeing future Fantasy Cartographic reviews by you. BTW, this blog is a much better format than the format on EnWorld. Continued Success.
Nick Kristof
The Fantasy Cartographic