Sunday, July 5, 2009

DCC62 Shrine of the Fallen Lama (Goodman Games)

An ancient shrine, a force of good in a dark world, has been corrupted. PC's must enter and defeat both the corrupted guards and the new evil inhabitants. Thus is the setup for another classic hack'n'slash DCC. It starts off well, with an interesting back-story and a lot of hooks, but quickly turns into something much more problematic. First of all, it's full, and I mean choke full of insubstantial monsters, all of which has not been adjusted for being insubstantial, which means they have way too many hit points (grindy combats inc!). As if that wasn't enough, it has more elite and solo creatures than any other adventure I have read so far. In fact, by far the most fights are either multiple elites or a solo. Most of the solos suffer from way too low damage output and will thus just be boring grind-fests. There are a few points of light, like a power called "coldcock" and an interesting situation with a pregnant girl, but overall, I was very disappointed by Shrine of the fallen Lama. Definitely the weakest DCC so far.
Rating:* *

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