Wednesday, February 4, 2009

Pact of Blood (Adamant Entertainment)


They really like warlock pacts over at AE. And I bet the idea of a blood pact will be well received around the tables. But while the idea (although not revolutionizing) is good, the implement fails to a certain degree. The quality of a new warlock pact is determined by two things. The feel of the powers (do they fit with the concept of the pact) and the crunch behind those powers. AE definitely manage to hit within the thematic range of the pact. The crunch is just not there yet. It’s still better than the last one I read from them (Pact of the Angelic Choirs), but there are some definite issues still. Unfortunately, one of the big issues with it is in the at-will. A first level will be able to (assuming hit and curse, obviously) to deal 3d6+10 (assuming 20 CON) per round after the first round, costing him nothing more than 1 hp per round in damage. At 21st level, it will be 7d6+30 (assuming maxed CON and implement). This is quite nasty for a measly 4 damage per round and an at-will. Anyway, this is obviously not the only problem, one of the other highlights is a close blast 3 power that, on top of decent damage, stuns and gives ongoing 15 damage (save ends both) unless you have around 25-30+ con. But the true winner is a daily that causes the target to be unconscious as the effect, i.e. the warlock does not need to hit the target. Sorry, but that was quite funny. Quite a few of their encounter attack powers also have an effect, a perk which is supposed to be reserved for daily powers. All in all, you are better off waiting for something else.
Rating:* *

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