Wednesday, February 4, 2009
DCC 59 Mists of Madness (Goodman Games)
Mists of Madness is a short, straight-forward Indiana Jones-esque adventure where the heroes penetrate the ancient tomb of an archlich in order to stop a cult from reviving the arch-lich. Most of the encounters and traps are very good (and positively lethal, as usual) and have interesting features. My favorite is the secret chute behind the easily noticeable trap, so that when the players jump the pit, they fall down the chute, get hit by an Ochre Jelly as they fall by where it is, after which it proceeds to follow them down the chute to kill them. Mists of Madness does have a few editing errors (Swamp crocodile war mother – should have 68 hit points, not 40 – a simple copy paste error, when they leveled up the lower level croc, they forgot to up the hit points. Also, there is an X to mark the activation of a trap that I can’t find) but these are small issues. The biggest problems with the adventure (calling it the biggest doesn’t necessarily means it’s big) is that it does require some suspension of belief to believe that the traps (although they are lethal to 1st level characters) are supposed to “defend” the last resting place of an almighty archlich. The other is the encounter against the shades (which concept-wise is great), which sadly will TPK just about any party if run as written. These are however minor and easily tweakable problems. MoM is still a good, solid and fun adventure I definitely will be using for a campaign.
Rating:* * * *