This short 8-page, 1st-level adventure, supposedly the first in an AP, sees the heroes of the story be hired by "The Guild", a consortium of merchants, to investigate have the players be hired in Fort Wood to do the Guild's work. They need to investigate a mine that has been taken over by some kobolds. As it turns out, the kobolds are in reality slaves of "The Guild", and when the heroes return to Fort Wood to collect, they find themselves about has popular as lepers.
Before reading it, I would never have bought this if I had noticed in time who was publishing it. After reading it, it's pretty much the same. There is just too many annoying things to ignore (DC15 endurance checks to stay awake at night; NPC's with unknown curses and diseases; use of wrong monster names in text, while using the right ones in xp-overview; poor editing with half of sentences missing; maps lacking legends, use of non-4e words like "DC17 agility checks", skill challenges that almost look like a parody, etc etc). Now, if the story/plot was great, one could overlook such things, but as it is, it's otherwise fairly below average with straightforward flavored combats without any cool cream or strawberries on top. One of the encounters even makes the Irontooth one look like a walk in the park.
It's a pity, because the idea of small linked adventures is good. But no one should use this as is. Might work as framework for a quick introduction for some.
Buy this PDF now