Monday, May 4, 2009

Pact of the Dragon Lords (Adamant Entertainment)

Once again, a warlock pact that sounds interesting but fails bigtime to deliver. The fluff is uninspiring and the editing and layout is sloppy (what kind of keyword are "area" and ranges of "close touch" and "close blast 1", powers that last until the end of your next turn (save ends)). The crunch starts as being a bit underpowered and bland (just straight damage with weak or no riders) but as usual, they get quite overpowered as we progress through the levels. My short reviews are too short to list all the shortcomings, but here are the "highlights": Utility power gives +2 to hit and +4 damage all to hit and damage rolls until the end of the encounter - I think we have a new must-have multiclass utility to buy for all classes that have AE attacks or multiple attacks in general. A breath weapon power that is a ranged attack, an encounter utility that gives you flight as a move action and *drumroll* can be sustained throughout the encounter. A daily that gives (around) +7 AC, +2 to hit and +4 damage for the encounter (and a few other things as well), encounter attack power that deals damage, then ongoing damage (a no no for encounter powers) and (hang on tight now) 4 aftereffects, one after the other. Long story short, play a dragon sorcerer instead. Making a balanced and cool class (or part thereof) is really hard in 4e, but at this stage of the game, anything released should be better than this IMO.
Rating:* *

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