Monday, May 4, 2009
3 Days Until Dawn (Alea Publishing)
The premise is simple. A vampire is trying to take over a small hamlet in the middle of nowhere, so that he can claim his new lair and gain access to the Feywild . The heroes arrive at the village and are embroiled in the plot. There are some decent ideas in this short adventure (decent use of skill challenges and a cute little plot with decent possibilities for role-playing and a fun cool set-up with a couple of doppelgangers), but the little crunch in it shows some holes in 4e knowledge. Now, this can be fixed by a DM familiar with 4e, so it's not a deal-breaker for me. The lack of any statted out monsters or traps is much worse. In fact, it's downright annoying. I know it's a GSL thing, but there are ways to deal with the GSL , and this is definitely the worst possible way of doing things. The other big turn-off to me was the ending. When the heroes finally get to confront theBBEG, it turns out he is a 11th elite vampire lord. Sure, he is bloodied and weakened until he has spent 3 nights in his new lair, but still - with regen 10 and defenses around 25-30, he will annihilate a 4th level party.The solution is to have an NPC appear and grant players +5 to hit against the vampire. Yeah, I can already hear the howls of rage from my players. Overall, I do not see myself using much if anything at all from this adventure.
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