Saturday, April 4, 2009

Lunar Scrolls (Silent7Seven Games)

Lunar Scrolls presents us with a wealth of options for introducing a new power source into our campaigns: The Lunar power source. The fluff is decent, but to me, the core of thePDF are the lunar multiclasses , infusing your characters with lunar powers. The idea is intriguing, but sadly they suffer from various issues. First of all, they seem to "break" several of the normalmulticlass rules. Instead of taking an initial feat and then 3 separate multiclass feats, you take a multiclass feat, and then only take two feats to swap powers. The first gives you access to swap both an encounter and a utility power. Also, there are constraints as to which level of powers you can swap, seemsunnecessary to me. You also need to take all lunar multiclass feats in order to take a lunar paragon path. Again, why change what everyone else does? Another thing that "breaks" the usual rules, is the weird scaling of themulticlass encounter and daily powers that you can pick, if you have taken the appropriate feats. Instead, they should have made more powers, to swap in at higher level.Powerwise, there are a lot of things that are just too good. The first crescent striker multiclass feat enables you to remove 1[w] from an attack and daze instead daze the target until the start of your next turn. Even with the target getting an immediate save, it's quite powerful for a rogue using a dagger, since he only loses 1d4 damage. Also, there are a lot of possibilities for inflicting penalties to that save. The PP that grants -3 penalty to saves (at level 16) on all conditions that you inflict becomes a new must have PP for a lot of classes. Overall, a lot of powers seem fairly unbalanced, most of them leaning to the "overpowered" side, rather than the "underpowered" side. There are also a lot of clunky rules in there, for example the power that does X on a hit, unless it misses by more than 5, in which case it does nothing. Or regen that is granted that only heals up to Y times the target's healing surge value. Overall, the idea of a lunar power source was a good idea and could probably be great flavor for a campaign, but sadly, Lunar Scrolls would need a good amount of work before I could use it in my campaign.
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