Saturday, April 4, 2009

DCC61 Citadel of the Corruptor (Goodman Games)

The heroes arrive at an old remote fort in the mountains. There they find a lot of hostile (surprise!) orcs. The orcs however have nothing to do with the inhabitants of the fort being dead. After clearing the fort, they follow the clues to the BBEG, a psychopath evil dwarf who uses a demonic semi-sentient (props for coming up with that one) and poisonous gas to kill people, and thwart his nefarious plans. There are a few very nasty traps, and some of the encounter are really interesting - I especially like the one with the ghosts and wraiths, although I suspect some will be turned off by the whole subject of killing children - I think it's a great scene to show the horrific effects of the demonic gas. There is one (good) skill challenge in there, and in general, it seems as if skills are more frequent in this DCC. Overall, the crunch in DCC61 seems more polished, with very few errors (although a couple of the insubstantial monsters seem to have too many hit points - insubstantial monsters get around 2 hit points less per die than normal creatures). It also marks a change from the other DCC's. No abundance of elites many level higher than the party. No abundance of solos. In general just more polished, as I have mentioned before. But, somehow, it feels less nasty than the average DCC (although using the semi-optional tearing storm and the winter hags should remedy that). Except for the final encounter (of course), which can potentially be devastating, with players hacking away at each other - that should be good fun. Overall it's a good adventure, but it's lacking a certain je ne sais quoi in order to blow me away. Definitely usable though.
Rating:* * * *

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