Showing posts with label Inner Circle. Show all posts
Showing posts with label Inner Circle. Show all posts

Sunday, July 5, 2009

Races of Violet Dawn: Zeidian (Inner Circle)

The Zeidian is a new race of grey-skinned and dark-haired travellers, devoted to guarding people or places against the evil in the world. With stats that makes them born to be rangers, this is a perfect fit.

The fluff is intriguing and helps create Zeidians with interesting and distinct personalities. The race is balanced and has an interesting feature (save against being surprised)and the racial paragon path is spot on, amplifying the feel of the race. The racial feats further enhance the particularities of the race, without ever falling into the (seemingly common) 50' deep pit of brokenness. The crunch is solid (although you can't take immediate actions on your own turn, so Backhand Slash should be a free (or minor) action) but unfortunately holds no innovative ideas.

Overall the Zeidian is a well-made race which can easily fit into any campaign, either as is, or it should be very simple to file off a few serial numbers and make it a elven (sub-)race. Or you could change the +DEX into +STR, and the rest of the crunch/fluff could fit just as well for the Dragonborn in your campaign. This is a PDF, that I am definitely going to be using.
Rating:* * * * *

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Saturday, April 4, 2009

Races of Violet Dawn: The Skarren (Inner Circle)


Fluff-wise, I must admit that I am not “groking” it. A (very) primitive race which barely even uses clothes, but suffer no penalties from wearing plate armor if need be. It’s not that the fluff is bad per say, but it just failed to entice me. The Skarren is described as a warlike race that despises other races and it has (IMO) that slightly chaotic neutral feel. All in all, it struck me as a poster-child race for anti-social and rude behavior. Crunch-wise munchkins will love it; a +2 unnamed bonus to AC and a racial attack that only takes up a minor action – at epic, with a couple of feats, your Skarren will be doing 3d10 + modifier + daze with a minor action. Yeah, that is a bit too much, for me at least. The rest of the crunch is solid, without being ground-breaking, although there are a few oddities, such as a feat that gives a bonus to second wind if you have less than 9 hit points. Okay, maybe I am missing a point there, but I just feel that’s a very convoluted way of doing things. Overall, this is not a race I will be using; others have done the primitive race in a (much) more interesting way.
Rating:* * *