Sunday, August 3, 2008

Keep on the Shadowfell (Wizards of the Coast)

The Darkness of Shadowfell Keep is looming over the surroundings lands. All clues concerning foul things happening to the region lead the heroes there, where they battle kobolds, goblins, hobgoblins and undead, in order to stop the nefarious high priest of Orcus from opening a portal to the Shadowfell.

Not the greatest adventure ever made, even by a long shot. The dungeon is way too big to get through in anything but many days, requiring the heroes to rest either inside, or go in and out multiple times. There are too few opportunities for great non-combat interaction. However, some truly lethal fights earn it a star more, just because I like deadly adventures.
Rating: * * *

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