Wednesday, March 4, 2009
Curse of the Kingspire (Goodman Games)
From what I read, the Master Dungeon series is aimed at challenging expert players and DM’s; in order words, noobs need not apply. What starts out as a seemingly routine inspection of a cult in a village propels the players through space and time, trapping them in the middle of an eternal battle suffering a bad case of Groundhog Day. Sounds intriguing? Let me assure you that it is. Players used to straight forward dungeons with one way to go and a big bad boss to kill at the end might find themselves doomed (to repeat their mistakes, haha), with little chance of finishing the adventure. Reading this adventure, I thought it was kind of odd. The first part is a very normal linear story, but with some extremely interesting combats with cool features. The second part has an awesome story, but the combats are not as interesting. Although the windows that shatter and reform as a dragon was fun. Sadly, the end doesn’t quite live up to the rest of the module and there are still the odd, weird editing errors, like a 3.x rule (You do not lose Dex to AC underwater in 4e) or like a skill challenge which aims at bluffing someone, except bluff isn’t one of the skills usable in the challenge! But overall it is a very cool module – Not your average dungeon romp. I will most definitely run it at some point, just as soon as I have come up with an ending that suits me more. I can’t wait to turn a player into a frog (nice witch!) and put on a white wig and go nuts as the Mad Gaoler.
Rating:* * * *