<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8761197609827379324</id><updated>2012-01-01T15:04:55.310+01:00</updated><category term='Dreamscarred Press'/><category term='Random musings'/><category term='Blackdirge Publishing'/><category term='The Fantasy Cartographic'/><category term='3 star'/><category term='Black Death Publishing'/><category term='Dark Emerald'/><category term='Radiant Spear'/><category term='4 star'/><category term='Code Monkey Publishing'/><category term='Review'/><category term='Wolfgang Bauer'/><category term='6 star'/><category term='SuperGeniusGames'/><category term='WotC'/><category term='Mongoose'/><category term='Adamant Entertainment'/><category term='2 star'/><category term='Reality Deviant Publishing'/><category term='Fanig Entertainment'/><category term='Poison Ivy Press'/><category term='Svalin Games'/><category term='LPJ Design'/><category term='Silent7Seven Games'/><category term='No rating'/><category term='Goodman Games'/><category term='Unicorn Rampant Publishing'/><category term='Open Design'/><category term='4e'/><category term='Myth Merchant Press'/><category term='5 star'/><category term='Alluria Publishing'/><category term='1 star'/><category term='EN Publishing'/><category term='Expeditious Retreat Press'/><category term='Inner Circle'/><category term='Alea Publishing'/><category term='One Bad Egg'/><category term='Fiery Dragon Productions'/><category term='Axe Initiative Games'/><category term='Inspired Device'/><title type='text'>Jack99's 4e Ultrashort Reviews</title><subtitle type='html'>In here, you will find short reviews of all the D&amp;amp;D 4e products that I buy.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default?start-index=101&amp;max-results=100'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>117</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-3902410129747563220</id><published>2009-08-21T08:26:00.002+02:00</published><updated>2009-08-21T08:33:07.757+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><title type='text'>No more Ultrashort Reviews</title><content type='html'>Hello all&lt;br /&gt;&lt;br /&gt;I just wanted to let you all know that there will be no more reviews coming from me. Truth is, it has been feeling quite a bit like a grind for a while. And I have little tolerance for grind.&lt;br /&gt;&lt;br /&gt;So, instead of spending time reviewing products, I will hopefully spend some more time designing products - or failing that, I will spend more time on my own campaign. I am sure my players would like that.&lt;br /&gt;&lt;br /&gt;I hope you guys enjoyed my reviews.&lt;br /&gt;&lt;br /&gt;Cheers&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-3902410129747563220?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/3902410129747563220/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/08/no-more-ultrashort-reviews.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/3902410129747563220'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/3902410129747563220'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/08/no-more-ultrashort-reviews.html' title='No more Ultrashort Reviews'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-4557768328568592129</id><published>2009-08-12T16:40:00.006+02:00</published><updated>2009-08-12T17:48:32.368+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='Dreamscarred Press'/><title type='text'>The Mentalist (Dreamscarred Press)</title><content type='html'>While this might not come as a shock to some people, I honestly believe that the Mentalist is by far the best and most flexible controller made for 4e - Mike Mearls (or however wrote it), eat your heart out, because the Mentalist eclipses the Psion by far.&lt;br /&gt;&lt;br /&gt;Then again all this might have something to do with me being the author. So take the above as a highly subjective opinion ;)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_jQ3Oy5xjtnQ/SoLh5R5znNI/AAAAAAAAA1U/W416Yvqf3Xs/s1600-h/mentalist.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 220px; height: 285px;" src="http://1.bp.blogspot.com/_jQ3Oy5xjtnQ/SoLh5R5znNI/AAAAAAAAA1U/W416Yvqf3Xs/s320/mentalist.jpg" alt="" id="BLOGGER_PHOTO_ID_5369102079953706194" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I set out to create a flexible controller that actually controlled. When I started writing the Mentalist, only the wizard was out and I was very far from happy with the wizard as a controller. Sure, he had some awesome dailies, but often it felt as if many of the spells would have been better off doing no or less damage, all while inflicting harsher or more conditions to the target(s).&lt;br /&gt;&lt;br /&gt;That was the goal. A more controllery controller. I think that both sub-builds of the Mentalist (Empath and Kinecist) fit that description, although the Empath is (IMO) quite a bit more controllery than the kinecist. Speaking of the builds: With different class features and a clearly defined "red line" through all the powers, you will hopefully experience two builds that feel very differently.&lt;br /&gt;&lt;br /&gt;Anyway, I am starting to ramble. I just wanted to invite anyone with questions of feedback or flames to post as an answer to this article. And I am not kidding. If you have bought the Mentalist and hate it, stop by and flame away ;)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=63941&amp;amp;filters=0_0_31813&amp;amp;affiliate_id=173629"&gt;Buy this PDF now (RPGnow)&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-4557768328568592129?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/4557768328568592129/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/08/mentalist-dreamscarred-press.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/4557768328568592129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/4557768328568592129'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/08/mentalist-dreamscarred-press.html' title='The Mentalist (Dreamscarred Press)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_jQ3Oy5xjtnQ/SoLh5R5znNI/AAAAAAAAA1U/W416Yvqf3Xs/s72-c/mentalist.jpg' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-5930943678401552542</id><published>2009-08-10T23:25:00.001+02:00</published><updated>2009-08-10T23:29:27.614+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='4 star'/><category scheme='http://www.blogger.com/atom/ns#' term='Goodman Games'/><title type='text'>Immortal Heroes (Goodman Games)</title><content type='html'>The Arch-fiend (Like the insta-skill challenge, but complexity 1 is 4 wins before 3 failures, love the &lt;span style="font-style: italic;"&gt;real&lt;/span&gt; summon and really like the the flavor), Bladewind Dancer (a few editing issues which leads to powers that are easier misunderstandable, love ability to always target dex or increase die for SA, but WTF is up with basing duration of a power on the amount of SA-dice - can you even deal anything but 5 die at level 26?), Champion of Slaughter (Kinda weak, with his level 30 power being a tad most and only working when he kills monsters that are higher level - but on the other hand, slaughtering strike is just brutal. Brutal i say. On a crit, target sav&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_jQ3Oy5xjtnQ/SoCPrFl0dAI/AAAAAAAAA1M/43SQwlz_hrY/s1600-h/immortal+heroes.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 260px;" src="http://3.bp.blogspot.com/_jQ3Oy5xjtnQ/SoCPrFl0dAI/AAAAAAAAA1M/43SQwlz_hrY/s320/immortal+heroes.jpg" alt="" id="BLOGGER_PHOTO_ID_5368448726223582210" border="0" /&gt;&lt;/a&gt;es with -7 penalty or dies. Simple and brutal), Chosen of Mother Hyena (Awesome flavor of the gnoll out to save gnolls from the big bad demons, but sick broken with allies gaining your wis bonus to all their attacks against your quarry.  Pack frenzy will get lethal too, giving allies free action attacks as a minor every round.. And Scavenger's Soul, the level 26 power is just broken, seriously? Who doesn't want an easy 400+ temporary hit points?), Knight of the Unfettered Path (Pretty sick that he cant die except by the hand of an unaligned - not quite sure what to think about that - but otherwise a very flavorful destiny), Radiant Master (Undeads, you better stay the hell away), Sidhe (Sweet and nasty), Winterheart Warlock (like the recharge mechanic of the power, just like monsters, but Wintry blast might be too rough - Eldritch Blast which slows and weakens is a tad much for an at-will I think) and finally Wyrm Brother (crazy stuff here too) make up the epic destinies in Immortal Heroes.&lt;br /&gt;&lt;br /&gt;Epic destinies are over the top in general and so are these, and yet I am not quite sure what to make of this product. There is some nice innovative (read different from average) mechanics such as the recharge of powers (first used by Dreamscarred Press afaik), the increase in SA-dice and the summoning of real monsters, but there are also some weird stuff, like durations based on stats and a few totally broken powers. Overall I am gonna risk my neck and say that it's overall worth the $5 cost. The flavor of most of the destinies is great, although you might need to tweak a couple or 4 of the powers/abilities presented in this product.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * *&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=63898&amp;amp;filters=0_0_31813&amp;amp;affiliate_id=173629"&gt;Buy this PDF now&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-5930943678401552542?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/5930943678401552542/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/08/immortal-heroes-goodman-games.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5930943678401552542'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5930943678401552542'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/08/immortal-heroes-goodman-games.html' title='Immortal Heroes (Goodman Games)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_jQ3Oy5xjtnQ/SoCPrFl0dAI/AAAAAAAAA1M/43SQwlz_hrY/s72-c/immortal+heroes.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-8398775739565349438</id><published>2009-08-05T10:04:00.004+02:00</published><updated>2009-08-10T23:34:03.866+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><title type='text'>Ultrashort Reviews - now with links!</title><content type='html'>Lately, I have been receiving quite a few PM's from both readers and publishers. They want links to the products that I review.  I have started with the front page, and I will slowly work my way backwards whenever I have time. The links will always be found at the bottom of a review, and either look like this:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/gp/product/078695244X?ie=UTF8&amp;amp;tag=jacks4eultrre-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=078695244X"&gt;Buy Dungeon Master's Guide 2: A 4th Edition D&amp;amp;D Core Rulebook&lt;/a&gt;&lt;img src="http://www.assoc-amazon.com/e/ir?t=jacks4eultrre-20&amp;amp;l=as2&amp;amp;o=1&amp;amp;a=078695244X" alt="" style="border: medium none  ! important; margin: 0px ! important;" width="1" border="0" height="1" /&gt;&lt;br /&gt;&lt;br /&gt;Or like this:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=60336&amp;amp;filters=0_0_31813&amp;amp;affiliate_id=173629"&gt;Buy this PDF&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I hope you find these links helpful in purchasing the products you want. And if you like my reviews, feel free to use the links, that way, I get a little something as well.&lt;br /&gt;&lt;br /&gt;Cheers&lt;br /&gt;Jack99 aka Chris&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-8398775739565349438?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/8398775739565349438/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/08/ultrashort-reviews-now-with-links.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/8398775739565349438'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/8398775739565349438'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/08/ultrashort-reviews-now-with-links.html' title='Ultrashort Reviews - now with links!'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-7482601888454751862</id><published>2009-08-04T15:57:00.004+02:00</published><updated>2009-08-05T09:47:13.563+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unicorn Rampant Publishing'/><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='2 star'/><title type='text'>What's Mine's Yours (Unicorn Rampant Publishing)</title><content type='html'>This short 8-page, 1st-level adventure, supposedly the first in an AP, sees the heroes of the story be hired by "The Guild", a consortium of merchants, to investigate have the players be hired in Fort Wood to do the Guild's work. They need to investigate a mine that has been taken over by some kobolds. As it turns out, the kobolds are in reality slaves of "The Guild", and when the heroes return to Fort Wood to collect, they find themselves about has popular as lepers.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_jQ3Oy5xjtnQ/Sng-hRL2VpI/AAAAAAAAAxM/-75GPTfzZbw/s1600-h/whatsmineisyours.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 220px; height: 277px;" src="http://2.bp.blogspot.com/_jQ3Oy5xjtnQ/Sng-hRL2VpI/AAAAAAAAAxM/-75GPTfzZbw/s320/whatsmineisyours.png" alt="" id="BLOGGER_PHOTO_ID_5366107697281652370" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Before reading it, I would never have bought this if I had noticed in time who was publishing it. After reading it, it's pretty much the same. There is just too many annoying things to ignore (DC15 endurance checks to stay awake at night; NPC's with unknown curses and diseases; use of wrong monster names in text, while using the right ones in xp-overview; poor editing with half of sentences missing; maps lacking legends, use of non-4e words like "DC17 agility checks", skill challenges that almost look like a parody, etc etc). Now, if the story/plot was great, one could overlook such things, but as it is, it's otherwise fairly below average with straightforward flavored combats without any cool cream or strawberries on top. One of the encounters even makes the Irontooth one look like a walk in the park.&lt;br /&gt;&lt;br /&gt;It's a pity, because the idea of small linked adventures is good. But no one should use this as is. Might work as framework for a quick introduction for some.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* *&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=63723&amp;amp;filters=0_0_31813&amp;affiliate_id=173629"&gt;Buy this PDF now&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-7482601888454751862?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/7482601888454751862/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/08/whats-mines-yours-unicorn-rampant.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7482601888454751862'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7482601888454751862'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/08/whats-mines-yours-unicorn-rampant.html' title='What&apos;s Mine&apos;s Yours (Unicorn Rampant Publishing)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_jQ3Oy5xjtnQ/Sng-hRL2VpI/AAAAAAAAAxM/-75GPTfzZbw/s72-c/whatsmineisyours.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-2271560667218342870</id><published>2009-07-30T12:33:00.002+02:00</published><updated>2009-08-05T09:47:50.271+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Fanig Entertainment'/><category scheme='http://www.blogger.com/atom/ns#' term='2 star'/><title type='text'>Temple of Outsiders (Fanig Entertainment)</title><content type='html'>Temple of Outsiders is the first part of the God War Adventure Path. A small community of druids gets wrecked when the war of the gods goes native and an ancient artifact lands in a temple in the jungle nearby. The players are hired to go to the temple for a_random_reason and then proceed to hack their way through the temple as they find amulets that (conveniently) open the next wing of the temple.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_jQ3Oy5xjtnQ/SnF2rIEKZuI/AAAAAAAAAtY/RnHuA_t-Jtc/s1600-h/temple+of+outsiders.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 246px; height: 320px;" src="http://2.bp.blogspot.com/_jQ3Oy5xjtnQ/SnF2rIEKZuI/AAAAAAAAAtY/RnHuA_t-Jtc/s320/temple+of+outsiders.jpg" alt="" id="BLOGGER_PHOTO_ID_5364199114446366434" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;ToO is a very simple dungeon crawl which leads the heroes of the story from room to room, each with different challenges. Gnomes, shadow monsters, plant people, talking turtles, demons, etc etc - The Temple has every monster you can imagine, living  next to each other.&lt;br /&gt;&lt;br /&gt;In many ways, I guess you can compare ToO to the worst of WotC old adventures (from the previous edition). A lot of different monsters thrown together in a random dungeon with a flimsy story background holding them together. That's not saying there is nothing good in ToO, because there is. There are a few really interesting combats (poison-trap + gold-swarm and imp fight stand out) and in general a lot of info to be gathered via skills. It's just too little.&lt;br /&gt;&lt;br /&gt;Maybe you will like this combat-heavy module with a fair amount of solos, some of which are classics that have been deleveled a lot (lvl 4 Marilith), and pages of random fluff that I have trouble connecting to the module, but to be honest, I didn't have much positive to take away from this module.&lt;br /&gt;PS: 100 inhabitants does not make a city ;)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* *&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=63637&amp;amp;filters=0_0_31813&amp;affiliate_id=173629"&gt;Buy this PDF now&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-2271560667218342870?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/2271560667218342870/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/temple-of-outsiders-fanig-entertainment.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/2271560667218342870'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/2271560667218342870'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/temple-of-outsiders-fanig-entertainment.html' title='Temple of Outsiders (Fanig Entertainment)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_jQ3Oy5xjtnQ/SnF2rIEKZuI/AAAAAAAAAtY/RnHuA_t-Jtc/s72-c/temple+of+outsiders.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-3439867548376358293</id><published>2009-07-29T22:22:00.008+02:00</published><updated>2009-08-05T09:48:29.115+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Alea Publishing'/><category scheme='http://www.blogger.com/atom/ns#' term='3 star'/><title type='text'>Flaws and Merits (Alea Publishing Group)</title><content type='html'>Even though this type of quid-pro-quo feats has existed since the 2e days (although they weren't feats back then), I have always avoided them like the plague. Mostly because I thought they were useless and for munchkins. Want a sick mage? Give him a low CON-score and roleplay the rest. Want a paladin that runs like a girl every time he sees a spider? Roleplay it. In fact, the whole idea of getting a bonus, for giving your character some character and perhaps a less than perfect personality, was very foreign to me. But things change...&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_jQ3Oy5xjtnQ/SnC9dt4SvTI/AAAAAAAAAtQ/n2HldRG3tX0/s1600-h/flawsandmerits.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 213px; height: 276px;" src="http://3.bp.blogspot.com/_jQ3Oy5xjtnQ/SnC9dt4SvTI/AAAAAAAAAtQ/n2HldRG3tX0/s320/flawsandmerits.jpg" alt="" id="BLOGGER_PHOTO_ID_5363995474427821362" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;One trap with such products is that it often becomes way too easy to grab a couple of weaknesses and acquire some flaws that almost never come up in the campaign.  However, for Flaws and Merits, it looks as if the flaws (while not equal of course) still overall will matter if you take them - They are, for a lack of better word, general enough. I think it was a great idea to categorize them by role, instead of by class.&lt;br /&gt;&lt;br /&gt;So, while the flaws seem fairly balanced out, the merits trail a bit behind. &lt;span style="font-style: italic;"&gt;Eidetic Mastery&lt;/span&gt; (regain daily for AP) is a bit too awesome for that orb-wizard with sleep memorized. &lt;span style="font-style: italic;"&gt;Rejuvenating&lt;/span&gt; (spend daily so that all allies in area can spend a healing surge) is a Merit that fits a controller poorly, or &lt;span style="font-style: italic;"&gt;Prepared&lt;/span&gt; which gives you the ability to use any utility power before combat starts, even if surprised (pretty broken for a feat I think) or the big winner of course, &lt;span style="font-style: italic;"&gt;Quick Study&lt;/span&gt; which gives you an extra At-will power - heh.&lt;br /&gt;&lt;br /&gt;Unfortunately there is also at least one misconception about the core rules, which makes some flaws confusing - The number of death saves available to a character is not counted between extended rests but in between short rests.&lt;br /&gt;&lt;br /&gt;Overall it started well, and almost had me hooked, but in the end, I am convinced that this kind of rules are neither my cup of tea, nor balanced enough to integrated into a (my) campaign. I am sure lots of others will like them.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * *&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=63654&amp;amp;filters=0_0_31813&amp;affiliate_id=173629"&gt;Buy this PDF now&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-3439867548376358293?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/3439867548376358293/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/flaws-and-merits-alea-publishing-group.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/3439867548376358293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/3439867548376358293'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/flaws-and-merits-alea-publishing-group.html' title='Flaws and Merits (Alea Publishing Group)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_jQ3Oy5xjtnQ/SnC9dt4SvTI/AAAAAAAAAtQ/n2HldRG3tX0/s72-c/flawsandmerits.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-6529225742227426910</id><published>2009-07-27T16:44:00.007+02:00</published><updated>2009-08-10T23:32:10.907+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='WotC'/><category scheme='http://www.blogger.com/atom/ns#' term='5 star'/><title type='text'>Divine Power (WotC)</title><content type='html'>Just as with Arcane Power; Divine Power serves as vehicule for the return of several old friends, including Divine Favor, Armor of Faith, Dismissal, Air Walk, Cure Critical Wounds, Heal, Mass Cure Serious Wounds, Righteous Might and Bless Weapon - All as dailies, of course, and quite powerful.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_jQ3Oy5xjtnQ/Sm214hH2oqI/AAAAAAAAAs4/eQtCZmZvvWc/s1600-h/divine+power.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 278px;" src="http://4.bp.blogspot.com/_jQ3Oy5xjtnQ/Sm214hH2oqI/AAAAAAAAAs4/eQtCZmZvvWc/s320/divine+power.jpg" alt="" id="BLOGGER_PHOTO_ID_5363142713836741282" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The Avenger, the paladin and the invoker all three get a new build (or two). They all look pretty solid in general (quite a few "fixes" for the paladin), but they also look about as exciting as Mlle Rousseau, my French teacher when I was a kid. Nothing wrong with them, and I might even play the invoker, but nothing that makes me stand up and scream odd things out loud in my native language.&lt;br /&gt;&lt;br /&gt;No, the real gems are hidden within the cleric-chapter and within the fluff. The cleric gets a new build as well, and this one is a winner. Well, actually the build in itself is fairly irrelevant, but the powers made to support the build (which can be taken by any cleric) will please the lot that have been bitching about the fact that just about every cleric spell (power) is a damage spell. At every level you have 1 or 2 (mostly 2) options of powers that do not deal any damage. Instead they provide bonuses to your allies and inflict status effects. This is a relative new way of balancing things, and of course they made a gaffe or two. &lt;span style="font-style: italic;"&gt;Iron to Glass&lt;/span&gt;, I am looking at you! But overall, it looks awesome. I can't wait to play with one of those.&lt;br /&gt;&lt;br /&gt;The other gem is as mentioned previously the sidebars. There are quite a few (around 25) sidebars in Divine Power, and most of them holds a lot of divine fluff for the implied PoL setting. Now they just need to collect all the fluff in a centralized place, and I will be a happy campaer.&lt;br /&gt;&lt;br /&gt;The biggest (and only real) disappointment in Divine Power was the way they had chosen to handle spheres. Feats, feats and more feats. This could definitely have been done in a cooler way but it is not all bad. There is room for some fixing - at least I think so.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * *&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/gp/product/0786949821?ie=UTF8&amp;amp;tag=jacks4eultrre-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=0786949821"&gt;Buy Divine Power: A 4th Edition D&amp;amp;D Supplement&lt;/a&gt;&lt;img src="http://www.assoc-amazon.com/e/ir?t=jacks4eultrre-20&amp;amp;l=as2&amp;amp;o=1&amp;amp;a=0786949821" alt="" style="border: medium none  ! important; margin: 0px ! important;" width="1" border="0" height="1" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-6529225742227426910?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/6529225742227426910/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/divine-power-wotc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/6529225742227426910'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/6529225742227426910'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/divine-power-wotc.html' title='Divine Power (WotC)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_jQ3Oy5xjtnQ/Sm214hH2oqI/AAAAAAAAAs4/eQtCZmZvvWc/s72-c/divine+power.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-8556712972166310540</id><published>2009-07-27T01:41:00.004+02:00</published><updated>2009-08-10T23:35:33.695+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='6 star'/><category scheme='http://www.blogger.com/atom/ns#' term='WotC'/><title type='text'>Eberron Campaign Guide (WotC)</title><content type='html'>Let me just come out and say it right away: The ECG is the new yardstick by which every future 4e campaign setting will be measured.&lt;br /&gt;&lt;br /&gt;Comparing it to the FRCG, It is far superior. It has way better maps, better organization, better art and better writing, and last but not least, it paints a &lt;span style="font-style: italic;"&gt;much&lt;/span&gt; clearer picture of the setting. Now, do not get me wrong. It is still a campaign book that sets the tone, that provides the framework for the campaign, it is not a book that tells you what zombies Lady Vol prefers, or what High Cardinal Krozen eats for breakfast.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_jQ3Oy5xjtnQ/SmzpurYcSJI/AAAAAAAAAsY/nMmeAxsCuDQ/s1600-h/ECG.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 268px;" src="http://1.bp.blogspot.com/_jQ3Oy5xjtnQ/SmzpurYcSJI/AAAAAAAAAsY/nMmeAxsCuDQ/s320/ECG.jpg" alt="" id="BLOGGER_PHOTO_ID_5362918244419913874" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;It does however provide the DM with some awesome tools and pointers to really make Eberron feel like Eberron. In fact, there is 11 pages of it, at the beginning of the book, where the authors go over the campaign themes  (last war, draconic prophecy, dragonmarked, urban intrigue &amp;amp; dungeon delving) of Eberron and how to implement them in the campaign.&lt;br /&gt;&lt;br /&gt;All this before they dive into the setting and start describing the different parts, from the national threats to the gods and passing by the countries and the 13 houses.  I won't go into any details regarding the content, except to say that it definitely looks (for a non-expert such as myself) as if the new fluff of Eberron is very compatible with the older fluff. So if you have a host of old Eberron books, they should convert just fine - most of the time anyway.&lt;br /&gt;&lt;br /&gt;As I started out by saying, this will be the new yardstick. Go buy this book, because frankly, it has everything a campaign book ought to have. And I am not even an Eberron fan. Or rather, I wasn't an Eberron fan. I still do not like warforged and shifters, but I would definitely play Eberron now. And I am most certainly going to yoink a bucketload of great ideas for my own campaign. Go buy this book, because even if you do not like Eberron, it is so full of great ideas that it is very hard for me to even imagine how it couldn't bring a lot of inspiration to any DM.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * * *&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/gp/product/0786950994?ie=UTF8&amp;amp;tag=jacks4eultrre-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=0786950994"&gt;Buy Eberron Campaign Guide: A 4th Edition D&amp;amp;D Supplement&lt;/a&gt;&lt;img src="http://www.assoc-amazon.com/e/ir?t=jacks4eultrre-20&amp;amp;l=as2&amp;amp;o=1&amp;amp;a=0786950994" alt="" style="border: medium none  ! important; margin: 0px ! important;" width="1" border="0" height="1" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-8556712972166310540?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/8556712972166310540/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/eberron-campaign-guide-wotc.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/8556712972166310540'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/8556712972166310540'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/eberron-campaign-guide-wotc.html' title='Eberron Campaign Guide (WotC)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_jQ3Oy5xjtnQ/SmzpurYcSJI/AAAAAAAAAsY/nMmeAxsCuDQ/s72-c/ECG.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-8828519928828263845</id><published>2009-07-24T21:37:00.002+02:00</published><updated>2009-08-10T23:39:18.684+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='WotC'/><category scheme='http://www.blogger.com/atom/ns#' term='4 star'/><title type='text'>Seekers of the Ashen Crown (WotC)</title><content type='html'>In Seekers of the Ashen Crown, the heroes get caught in a race for the acquisition of an ancient goblin artifact almost by accident. In the race are at least two different factions of goblins, spies of the Emerald Claw (including the obligatory double-agent), an evil necromancer and perhaps many more.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_jQ3Oy5xjtnQ/Smnw6ST-ubI/AAAAAAAAAsQ/Q0xf2QFqcA8/s1600-h/products_dndacc_9780786950171_lgpic.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 242px;" src="http://3.bp.blogspot.com/_jQ3Oy5xjtnQ/Smnw6ST-ubI/AAAAAAAAAsQ/Q0xf2QFqcA8/s320/products_dndacc_9780786950171_lgpic.jpg" alt="" id="BLOGGER_PHOTO_ID_5362081715500005810" border="0" /&gt;&lt;/a&gt;Between the University connection, the weird clues, several puzzles and overall theme, this adventure does come with a bit of Indiana Jones-vibe. Too bad it's more Crystal Skull than Raiders. Not that is a bad adventure, not at all. It seems fairly solid based on my initial read-through. Decent spacing of the combats, a good deal of variation of encounter areas (caverns-&gt; city-&gt; wilderness-&gt; caves-&gt; city-&gt; airship-&gt; dungeon) and encounter level. Most enemies are humanoids, so thank god that humanoids actually play differently in this edition. There are a few gems around in this module (the random encounter with a dragon aboard an airship looks just as cool as it seems to be, and the solo trap seems like it just might work) but overall it never rises above the assembly line work that WotC excel in by now.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * *&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/gp/product/078695017X?ie=UTF8&amp;amp;tag=jacks4eultrre-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=078695017X"&gt;Buy Seekers of the Ashen Crown: A 4th Edition D&amp;amp;D Adventure for Eberron&lt;/a&gt;&lt;img src="http://www.assoc-amazon.com/e/ir?t=jacks4eultrre-20&amp;amp;l=as2&amp;amp;o=1&amp;amp;a=078695017X" alt="" style="border: medium none  ! important; margin: 0px ! important;" width="1" border="0" height="1" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-8828519928828263845?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/8828519928828263845/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/seekers-of-ashen-crown-wotc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/8828519928828263845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/8828519928828263845'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/seekers-of-ashen-crown-wotc.html' title='Seekers of the Ashen Crown (WotC)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_jQ3Oy5xjtnQ/Smnw6ST-ubI/AAAAAAAAAsQ/Q0xf2QFqcA8/s72-c/products_dndacc_9780786950171_lgpic.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-1495685143576857325</id><published>2009-07-23T09:22:00.004+02:00</published><updated>2009-08-05T09:49:06.691+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Code Monkey Publishing'/><category scheme='http://www.blogger.com/atom/ns#' term='5 star'/><title type='text'>Dave Arneson's Blackmoor (Code Monkey Publishing)</title><content type='html'>I must admit that I was never a Blackmoor fan. Not because I didn't like it, but simply because I never knew about it, until a few years ago. So my knowledge of Blackmoor comes from reading through a poorly scanned PDF more than a year ago. Unfortunately, that PDF went bye-bye when WotC pulled the plug on their PDF's &lt;span style="color: rgb(255, 0, 0);"&gt;*shakes fist angrily*&lt;span style="color: rgb(0, 0, 0);"&gt;. &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Luckily for me, CMP had a trump up their sleeve in the form of a 4e version of Blackmoor. I bought this book for the fluff ($55 total worth of fluff, when you live in Denmark, although this was sort of balanced out by the fact that buying the dead tree product gets you a free download of the PDF-version) and even though it was expensive, I was not let down. It's just awesome (&lt;3 style="font-style: italic;"&gt; je ne sais quoi feeling that lurks on the edge of your mind, telling you that this is how D&amp;amp;D was intended to be played, at least back in the day. &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_jQ3Oy5xjtnQ/Smep6UlaBBI/AAAAAAAAArw/lFvakfNx4tQ/s1600-h/blackmoor.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 180px; height: 228px;" src="http://1.bp.blogspot.com/_jQ3Oy5xjtnQ/Smep6UlaBBI/AAAAAAAAArw/lFvakfNx4tQ/s320/blackmoor.jpg" alt="" id="BLOGGER_PHOTO_ID_5361440700830974994" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The crunch is less impressive. The Arcane Warrior has a really poor ability to mark and thus to defend (he causes the marked creature to gain vulnerability vs an energy source). They also missed the memo on A&amp;amp;V-shaped class-design, which leaves us with a lot of classes that might have worked, but it is hard to say, when half of the powers use the wrong stat. In general, there are a few good (read new) ideas within the 6 classes, but overall, they would need a lot (and I do mean a lot) of work to be useful/balanced enough for use along with the core classes.&lt;br /&gt;&lt;br /&gt;The most useful crunch in the book is by far the monsters (can't wait to swarm my players Sebilis-style with the frog-men), but even there, you need to be vary and consider balance carefully before using them (fix solo hit points + solo/elite damage output).&lt;br /&gt;&lt;br /&gt;Overall this is a product to anyone that wants some cool, oldschool inspiration for his 4e campaign. If you are looking for cool new classes to add, remove at least a couple of stars.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * *&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=63380&amp;amp;filters=0_0_31813&amp;affiliate_id=173629"&gt;Buy this PDF now&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgshop.com/default/dave-arneson-s-blackmoor-4e-gsl.html"&gt;Buy this book now&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-1495685143576857325?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/1495685143576857325/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/dave-arnesons-blackmoor-code-monkey.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/1495685143576857325'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/1495685143576857325'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/dave-arnesons-blackmoor-code-monkey.html' title='Dave Arneson&apos;s Blackmoor (Code Monkey Publishing)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_jQ3Oy5xjtnQ/Smep6UlaBBI/AAAAAAAAArw/lFvakfNx4tQ/s72-c/blackmoor.jpg' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-5920075100233542779</id><published>2009-07-15T00:29:00.006+02:00</published><updated>2009-08-05T09:51:07.393+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Alea Publishing'/><category scheme='http://www.blogger.com/atom/ns#' term='2 star'/><title type='text'>Witch Puppet (Alea Publishing Group)</title><content type='html'>While semi-interesting fluff (construct built to include a piece of burial site in order to pin a soul to it), pretty much the rest of this PDF leaves me cold. From the less than stellar editing (writing), passing by the boring attack powers (pretty much just straight damage and more straight damage), and ending with the really weird mechanics thought up to neutralize the puppets ("Pull out X item during combat" is great, but the fact that it can only be done (for example) when a puppet pops a surge is just too weird for me).&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_jQ3Oy5xjtnQ/Sl0MwAE41sI/AAAAAAAAAqg/KA0jKpbWkYU/s1600-h/63476.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 215px; height: 278px;" src="http://4.bp.blogspot.com/_jQ3Oy5xjtnQ/Sl0MwAE41sI/AAAAAAAAAqg/KA0jKpbWkYU/s320/63476.jpg" alt="" id="BLOGGER_PHOTO_ID_5358453150434514626" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Actually, at first glance, the solo version of the puppet (a solo puppet heh)  looks decent, until you realise that it could easily do 2d4+5+15d8+20 in a round by using an action point.. Sure it's an easy fix, but... we are more than a year into 4e. 3PP's should know these things by now.&lt;br /&gt;&lt;br /&gt;As if this wasn't enough, the puppet also get a racial write-up *blink*. And feats. Most of which are more or less the same, just for the different tiers.&lt;br /&gt;&lt;br /&gt;Overall it was (arguably) an idea with potential, but I am getting a strong rushed-job-vibe, or something along those lines from this PDF - a far cry for Alea's previous product, and I definitely can't recommend much about it.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* *&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=63476&amp;amp;filters=0_0_31813&amp;amp;affiliate_id=173629"&gt;Buy this PDF now&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-5920075100233542779?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/5920075100233542779/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/witch-puppet-alea-publishing-group.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5920075100233542779'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5920075100233542779'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/witch-puppet-alea-publishing-group.html' title='Witch Puppet (Alea Publishing Group)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_jQ3Oy5xjtnQ/Sl0MwAE41sI/AAAAAAAAAqg/KA0jKpbWkYU/s72-c/63476.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-7267882868954618876</id><published>2009-07-12T08:58:00.001+02:00</published><updated>2009-08-05T09:57:48.920+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='EN Publishing'/><category scheme='http://www.blogger.com/atom/ns#' term='6 star'/><title type='text'>The Indomitable Fire Forest of Innenotdar (EN publishing)</title><content type='html'>The second episode in the saga of the War of the Burning Sky picks up where the first instalment stopped. The heroes of the story are heading south, towards the Forest of Innenotdar that has been burning for 40 years. On their way through the forest, they must discover the unusual circumstances surrounding the condition of the forest and its inhabitants who are also on fire - for perpetuity, unless the heroes intervene. But things are not as they seem, and players will soon find themselves with the opportunity to strike deals with some very diverse factions...&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_jQ3Oy5xjtnQ/SliKwU8UZZI/AAAAAAAAAqY/o5gM3Gy6Hbc/s1600-h/63388.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 204px; height: 264px;" src="http://4.bp.blogspot.com/_jQ3Oy5xjtnQ/SliKwU8UZZI/AAAAAAAAAqY/o5gM3Gy6Hbc/s320/63388.jpg" alt="" id="BLOGGER_PHOTO_ID_5357184319617262994" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;TIFFoI is a great adventure, especially for those who tire of dungeons, dungeons and more dungeons. The story is special (as in different from many "standard" plots), many of the parts are non-linear and the encounters are varied (between draining resources and advancing the plot), challenging and dynamic.  Also, (which is very important for me at least), their crunch is solid. The few issues I have seem to boil down to me finding their DC's for skill checks and challenges a bit on the low side, one of the few solos seems a tad weak and.. well that's pretty much it. There are very few "mistakes" ( a monster that is labelled as soldier but really should be a skirmisher), but they are easily rectified or do not matter much.&lt;br /&gt;&lt;br /&gt;The adventure offers more than one ending - it is truly an adventure driven by player choices, some of which are going to be tough choices. I am so looking forward to the next installment, but this one will be hard to top.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * * *&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=63388&amp;amp;filters=0_0_31813&amp;amp;affiliate_id=173629"&gt;Buy this PDF now&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=60942&amp;amp;affiliate_id=173629"&gt;Subscribe to WotBS Campaign here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.lulu.com/content/paperback-book/wotbs-4e-%232-the-indomitable-fire-forest-of-innenotdar/7377507"&gt;Buy this  book now (Lulu)&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-7267882868954618876?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/7267882868954618876/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/indomitable-fire-forest-of-innenotdar.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7267882868954618876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7267882868954618876'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/indomitable-fire-forest-of-innenotdar.html' title='The Indomitable Fire Forest of Innenotdar (EN publishing)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_jQ3Oy5xjtnQ/SliKwU8UZZI/AAAAAAAAAqY/o5gM3Gy6Hbc/s72-c/63388.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-3784724957108339777</id><published>2009-07-08T23:04:00.004+02:00</published><updated>2009-08-05T10:03:15.686+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Radiant Spear'/><category scheme='http://www.blogger.com/atom/ns#' term='The Fantasy Cartographic'/><category scheme='http://www.blogger.com/atom/ns#' term='3 star'/><title type='text'>Fantasty Class: The Martialist (The Fantasy Cartographic and Radiant Spear)</title><content type='html'>Here we go again. The fourth incarnation of the monk/martial artist to hit my computer since the launch of 4e. The Martialist gives us three fairly distinct builds, two based on strength, one based on dexterity. There is a lot of fluff, a lot of powers, a lot of PP's and even epic destinies. In general,  just a lot of everything. It is clear that the author is passionated about martial arts, and has made a labor of love. Each part of the body is a different weapon (or rather implement), with different powers tied to each part, although some powers can be used with any part of the body. This should help create very varied Martialist, which is good. It also means we get a lot of powers (around 6 per level, instead of the usual 3-4). Most of the crunch looks fairly solid on top of that, although with the usual encounter powers that have (save ends) conditions (Am I really the only person that believe it is no coincidence that the official encounter powers do not have (save ends) conditions?) and a few powers that are just too powerful (One Strike, One Kill, 6[w] + stun (save ends) with -5 penalty to save).&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_jQ3Oy5xjtnQ/SlUKHuNcKgI/AAAAAAAAAp4/KN7wCAVB0Fg/s1600-h/63297.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 220px; height: 285px;" src="http://2.bp.blogspot.com/_jQ3Oy5xjtnQ/SlUKHuNcKgI/AAAAAAAAAp4/KN7wCAVB0Fg/s320/63297.jpg" alt="" id="BLOGGER_PHOTO_ID_5356198459606837762" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;But the single biggest problem with the class is that these guys will be in for a world of hurt. With leather and low hit points, and few surges, they will constantly be under pressure - unless they take the chain proficiency - which kinda makes for a silly character IMO. That will help, coupled with the "armor of my being" class feature and bonus feats to AC. But I doubt that was the intend of the class. It's basically the same problem that the barbarian had during playtest, but at least he had hit points, good movement, the ability to gain temporary hit points to protect himself. The Martialist has neither of those, and not many powers that give shifting abilities. My (educated) guess is that all but the dexbased build will get raped quickly. On the other hand, the dexbased martial artist has the potential to get great AC, 5 better than a rogue of the same level. All in all, some will probably like it alot, but despite that the good ideas, the plethora of options and my initial intrigue (which is why I bought it), the Martialist just doesn't do it for me. It might for you though.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * *&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=63297&amp;amp;filters=0_0_31813&amp;amp;affiliate_id=173629"&gt;Buy this PDF now&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-3784724957108339777?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/3784724957108339777/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/fantasty-class-martialist-fantasy.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/3784724957108339777'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/3784724957108339777'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/fantasty-class-martialist-fantasy.html' title='Fantasty Class: The Martialist (The Fantasy Cartographic and Radiant Spear)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_jQ3Oy5xjtnQ/SlUKHuNcKgI/AAAAAAAAAp4/KN7wCAVB0Fg/s72-c/63297.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-623335200556607467</id><published>2009-07-07T11:29:00.002+02:00</published><updated>2009-08-05T13:50:39.917+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='4 star'/><category scheme='http://www.blogger.com/atom/ns#' term='Goodman Games'/><title type='text'>Forgotten Heroes: Scythe and Shroud (Goodman Games)</title><content type='html'>&lt;div style="text-align: center;"&gt;Overall, I was pleasantly surprised by FH:S&amp;amp;S. So far, most 3pp classes  have failed to wow me.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;The assassin (striker), while indeed a sneaky fellow that fights you in melee and from the shadows is, despite similar powers, nothing like the rogue. The assassin acquires study points the longer he fights an opponent (yep, works exactly like the WoW-rogue), and the more study points he has, the more damage you can deal to that enemy, by expending some or all of the study points. Innovative and looks great on paper. Aside from the book missing the level 29 powers and one of the PP-powers being horribly broken (target unconscious even on a miss), the assassin seems very well balanced.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_jQ3Oy5xjtnQ/SlLqu4ctxdI/AAAAAAAAApw/u_JgGjOjihE/s1600-h/63080.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 272px;" src="http://1.bp.blogspot.com/_jQ3Oy5xjtnQ/SlLqu4ctxdI/AAAAAAAAApw/u_JgGjOjihE/s320/63080.jpg" alt="" id="BLOGGER_PHOTO_ID_5355600998044648914" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Deathwardens (leader) are death-sensitive people who protect the barrier between life and death. They use the shield as implement, focusing on melee and short range attacks. The fluff and concept for the class is just awesome, and I love the feel and fluff of the powers (which was a big surprise to me, I expected a filler class). The crunch is solid (Petitioners Vision is just too good though: + main stats to all saves of allies in aura 3), albeit there seems to be a bit of a powercreep as you to the paragon/epic powers. Some errors can be found (Is heavenly window a burst or a blast?; Onto the Block should be an attack power), but they are fairly rare. At least half of the 4 PP's seem very interesting, and one of the others will definitely make some people laugh (Captain America inc!)&lt;br /&gt;&lt;br /&gt;The necromancer (controller) is (unfortunately) a mixed bag, quality-wise. There are a lot of very flavorful and fitting powers (fear, undeadcharm etc) and then the weird stuff, like sprouting 10' bone horns from your body. C'mon! Crunchwise, it's definitely a weird one too. I love how the necromancer can choose between a power (some of them anyway) being an area or a close burst. A great idea that gives an awesome flexibility to the class. But on the other hand, who the hell got the idea of giving him encounter class features that costs surges. Sure, it might be fitting, but for a controller that won't have that many, it will surely either 1) cause the party to move towards the 15 minute adventuring day or 2) cause the necromancer to rarely use his class features. Both options sucks IMO. Also, they use the conjuration keyword with something that looks a bit like the summoning rules, which makes it all very confusing. The biggest problem is however the conjurations (which should be summonings), which do not obey the economy of actions - so at epic level, your summoned/conjured monster does 4d10+modifiers+conditions as a minor every round. And since it is a conjuration, it can't be killed. Heh.&lt;br /&gt;&lt;br /&gt;With the Spiritsworn (defender) you have a warrior sworn to the service of souls, a ghost-whisperer if you will, seeking to fulfill the wishes of the departed. Again, awesome fluff and flavor to the class, and the crunch is solid. His marking is a minor, that allows him to pull in a marked creature that hits his allies - by the help of ghostly hands from the beyond.&lt;br /&gt;&lt;br /&gt;Obviously, there is a lot more in this PDF, from some great fluff concerning the soul journey, to feats, paragon paths, epic destinies, magic items and the other usual suspects, but this review is already running way too long for being "Ultrashort". Overall, 3 of the 4 classes look great on paper, with minor issues, so it's definitely worth buying, just too bad with the missing powers and the necromancer's many issues.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * *&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;iframe src="http://rcm.amazon.com/e/cm?lt1=_blank&amp;amp;bc1=000000&amp;amp;IS2=1&amp;amp;nou=1&amp;amp;bg1=0C0C0C&amp;amp;fc1=F5E9E9&amp;amp;lc1=F1F1F1&amp;amp;t=jacks4eultrre-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=as1&amp;amp;m=amazon&amp;amp;f=ifr&amp;amp;asins=B002K7C1LW" style="width: 120px; height: 240px;" marginwidth="0" marginheight="0" scrolling="no" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=63080&amp;amp;filters=0_0_31813&amp;amp;affiliate_id=173629"&gt;Buy this PDF now&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-623335200556607467?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/623335200556607467/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/forgotten-heroes-scythe-and-shroud.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/623335200556607467'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/623335200556607467'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/forgotten-heroes-scythe-and-shroud.html' title='Forgotten Heroes: Scythe and Shroud (Goodman Games)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_jQ3Oy5xjtnQ/SlLqu4ctxdI/AAAAAAAAApw/u_JgGjOjihE/s72-c/63080.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-7556369857175171141</id><published>2009-07-06T01:13:00.000+02:00</published><updated>2009-07-06T01:30:32.717+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Random musings'/><title type='text'>100 reviews already</title><content type='html'>Wow.&lt;br /&gt;&lt;br /&gt;Just wow.&lt;br /&gt;&lt;br /&gt;I just noticed that I hit 100 reviews with the Zeidian-review. I must admit that when I started doing the ultrashort reviews last year, I never expected to review that many products. WotC and Goodman Games make up 42% of my purchases. Even though 5-star rating is the most common (27 products) rating given, the average rating is only 3,6 stars, just above average. It seems that I am incurable OBE fanboy, since their 12 products get a whooping 4,91 average. Or maybe they are just that good ;).&lt;br /&gt;&lt;br /&gt;A few days ago, I decided to migrate from ENworld to here. The purpose of the migration was simple. I felt I was losing track of my reviews, it became increasingly "difficult" to find reviews and compare them. I am pretty happy about this new format, and in time, I hope to add more labels, so that you can find all adventures (or all campaign settings, races etc) that I have reviewed with just one click. I hope you guys like the new site, and please do not hesitate to comment, advice or critize.&lt;br /&gt;&lt;br /&gt;Cheers&lt;br /&gt;Jack99 aka Chris&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-7556369857175171141?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/7556369857175171141/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/100-reviews-already.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7556369857175171141'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7556369857175171141'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/100-reviews-already.html' title='100 reviews already'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-7983615800725415069</id><published>2009-07-05T23:36:00.002+02:00</published><updated>2009-08-05T13:53:15.081+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Inner Circle'/><category scheme='http://www.blogger.com/atom/ns#' term='5 star'/><title type='text'>Races of Violet Dawn: Zeidian (Inner Circle)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.icirclegames.com/assets/images/products/racesofvioletdawnzeidian.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 158px; height: 204px;" src="http://www.icirclegames.com/assets/images/products/racesofvioletdawnzeidian.jpg" alt="" border="0" /&gt;&lt;/a&gt;The Zeidian is a new race of grey-skinned and dark-haired travellers, devoted to guarding people or places against the evil in the world. With stats that makes them born to be rangers, this is a perfect fit.&lt;br /&gt;&lt;br /&gt;The fluff is intriguing and helps create Zeidians with interesting and distinct personalities. The race is balanced and has an interesting feature (save against being surprised)and the racial paragon path is spot on, amplifying the &lt;span style="font-style: italic;"&gt;feel&lt;/span&gt; of the race. The racial feats further enhance the particularities of the race, without ever falling into the (seemingly common) 50' deep pit of brokenness. The crunch is solid (although you can't take immediate actions on your own turn, so &lt;span style="font-style: italic;"&gt;Backhand Slash&lt;/span&gt; should be a free (or minor) action) but unfortunately holds no innovative ideas.&lt;br /&gt;&lt;br /&gt;Overall the Zeidian is a well-made race which can easily fit into any campaign, either as is, or it should be very simple to file off a few serial numbers and make it a elven (sub-)race. Or you could change the +DEX into +STR, and the rest of the crunch/fluff could fit just as well for the Dragonborn in your campaign. This is a PDF, that I am definitely going to be using.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * *&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=63131&amp;amp;filters=0_0_31813&amp;amp;affiliate_id=173629"&gt;Buy this PDF now&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-7983615800725415069?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/7983615800725415069/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/races-of-violet-dawn-zeidian.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7983615800725415069'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7983615800725415069'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/races-of-violet-dawn-zeidian.html' title='Races of Violet Dawn: Zeidian (Inner Circle)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-7010717437648159648</id><published>2009-07-05T13:54:00.002+02:00</published><updated>2009-08-05T13:56:19.855+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Goodman Games'/><category scheme='http://www.blogger.com/atom/ns#' term='2 star'/><title type='text'>DCC62 Shrine of the Fallen Lama (Goodman Games)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://flamesrising.rpgnow.com/images/36/62868.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 263px;" src="http://flamesrising.rpgnow.com/images/36/62868.jpg" alt="" border="0" /&gt;&lt;/a&gt;An ancient shrine, a force of good in a dark world, has been corrupted. PC's must enter and defeat both the corrupted guards and the new evil inhabitants. Thus is the setup for another classic hack'n'slash DCC. It starts off well, with an interesting back-story and a lot of hooks, but quickly turns into something much more problematic. First of all, it's full, and I mean choke full of insubstantial monsters, all of which has not been adjusted for being insubstantial, which means they have way too many hit points (grindy combats inc!). As if that wasn't enough, it has more elite and solo creatures than any other adventure I have read so far. In fact, by far the most fights are either multiple elites or a solo. Most of the solos suffer from way too low damage output and will thus just be boring grind-fests. There are a few points of light, like a power called &lt;span style="font-style: italic;"&gt;"coldcock"&lt;/span&gt; and an interesting situation with a pregnant girl, but overall, I was very disappointed by Shrine of the fallen Lama. Definitely the weakest DCC so far.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* *&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;iframe src="http://rcm.amazon.com/e/cm?lt1=_blank&amp;amp;bc1=000000&amp;amp;IS2=1&amp;amp;nou=1&amp;amp;bg1=060606&amp;amp;fc1=EBE2E2&amp;amp;lc1=F3F3F3&amp;amp;t=jacks4eultrre-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=as1&amp;amp;m=amazon&amp;amp;f=ifr&amp;amp;asins=0981865798" style="width: 120px; height: 240px;" marginwidth="0" marginheight="0" scrolling="no" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=62868&amp;amp;filters=0_0_31813&amp;amp;affiliate_id=173629"&gt;Buy this PDF now&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-7010717437648159648?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/7010717437648159648/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/dcc62-shrine-of-fallen-lama-goodman.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7010717437648159648'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7010717437648159648'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/dcc62-shrine-of-fallen-lama-goodman.html' title='DCC62 Shrine of the Fallen Lama (Goodman Games)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-5059543145869446364</id><published>2009-07-04T23:56:00.002+02:00</published><updated>2009-08-05T13:57:42.474+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Svalin Games'/><category scheme='http://www.blogger.com/atom/ns#' term='2 star'/><title type='text'>The Witch (Svalin Games)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://rpg.drivethrustuff.com/images/2719/62874-thumb100.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 100px; height: 127px;" src="http://rpg.drivethrustuff.com/images/2719/62874-thumb100.jpg" alt="" border="0" /&gt;&lt;/a&gt;The Witch as presented in this PDF is an arcane leader, which can focus on healing or fear. The healing-based witch, or the white witch, is a really good leader at that, +secondary stat to all surges popped and ALL death saves rolled within a decent-sized burst. In fact, make a witch with starting 18 wisdom and your allies will have 25% chance per round to stand up, coming back from dying. That's really good. Maybe too good IMO.&lt;br /&gt;&lt;br /&gt;The mystic word, the witch's basic healing, is interesting. You leach of your allies, gaining temporary hit points when they pop a surge triggered by your spell. The at-wills seem balanced and varied, but the real problem with the class comes with the dailies. All the witch's dailies are called curses, and give (apart from the usual damage + condition) another condition, one that can only be removed out of combat and otherwise stick for the rest of the day/month/year. It sounds like a good idea on paper, and it works well for some of the powers, because the penalties do not have much relevance in combat. Problem is when they do have relevance, such as causing the target to grant CA or be vulnerable to all attacks, the curses become extremely powerful. Just too-good-powerful, bordering on broken-powerful.&lt;br /&gt;&lt;br /&gt;The rest of the powers is a mixture of decent stuff, with a few gems (love the one where you during initiative make yourself look like a monster, giving pause to your enemies (penalty to initiative rolls) and the usual stuff that annoys me to no end, such as encounter powers with save ends effects. There is a reason (IMO) why this stuff is reserved to daily powers by WotC.&lt;br /&gt;&lt;br /&gt;Overall, While I like the idea of the witch, and I think it has some interesting ideas, it still needs too much work for me to use it. Also, I am still at a loss about what "Target: Whoever" means ;)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* *&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=62874&amp;amp;filters=0_0_31813&amp;amp;affiliate_id=173629"&gt;Buy this PDF now&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-5059543145869446364?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/5059543145869446364/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/witch-svalin-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5059543145869446364'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5059543145869446364'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/witch-svalin-games.html' title='The Witch (Svalin Games)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-1421535137641564037</id><published>2009-07-04T23:13:00.002+02:00</published><updated>2009-08-05T13:59:10.685+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Alea Publishing'/><category scheme='http://www.blogger.com/atom/ns#' term='4 star'/><title type='text'>Morrigan (Alea Publishing Group)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://rpg.drivethrustuff.com/images/52/63089.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 210px; height: 271px;" src="http://rpg.drivethrustuff.com/images/52/63089.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The Morrigan (or is it Morrigna, both are frequently used in the PDF, without any mention of the two being the same) is a ghoulish creature that eats the dead. It is a woman who has died during childbirth and thus has gained power to determine the fate of others. It's a cool concept, and even if you do not like the crunch of the creatures presented in the PDF; you can easily use the fluff with other undead, such as some variant ghoul. I must admit that I like the crunch as well (what DM wouldn't like an aura 10 that gives -2 to death saves?) even though it's not perfect. The Morrigan/Morrigna is listed as a lurker, but it feels much more like a controller. There are a few other mistakes/editing problems, such as wrong hit points, and a power that only makes sense if it does the opposite of what it says, but overall the powers are interesting enough. One thing I really like is how they have added fluff to some of the monster powers. This gives a much clearer picture of what the author envisioned. It's definitely something I would like to see more often, especially from 3PP's.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * *&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=63089&amp;amp;filters=0_0_31813&amp;amp;affiliate_id=173629"&gt;Buy this PDF now&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-1421535137641564037?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/1421535137641564037/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/morrigan-alea-publishing-group.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/1421535137641564037'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/1421535137641564037'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/morrigan-alea-publishing-group.html' title='Morrigan (Alea Publishing Group)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-7224549723840183662</id><published>2009-06-04T09:17:00.002+02:00</published><updated>2009-08-05T14:03:30.722+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Goodman Games'/><category scheme='http://www.blogger.com/atom/ns#' term='3 star'/><title type='text'>Monstercology - Orcs (Goodman Games)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.leisuregames.com/acatalog/monstercology_orcs.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 140px; height: 181px;" src="http://www.leisuregames.com/acatalog/monstercology_orcs.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The newest from Goodman Games takes us behind the scenes of one of our oldest and most common enemy. We get a new (?) take on the origin of orcs (they are the result of a failed attempt by the elves to kill all dark elves with a ritual). We learn about how orcs are, their coming of age rituals (the common orcsuperstitions are fun) and how they treat their old and young. The interaction amongst tribes and the different positions in a tribe (I like how they use the 4e orc names to do this, makes it easy to incorporate in your campaign) are also covered, as well as a few example tribes. We are also given a quick overview of how orcs interact with most other humanoid races and we get a look at the orc subspecies andhalfspecies (feral orcs, cave orcs, greater orcs and lesser orcs, including a few different half-breeds). There is some crunch as well, with new weapons, new armors and of course new feats andPP's. The feats look a bit boring but mostly balanced. Some of the PP's are pretty nasty. Bloodrage Alcolyte becomes the new de -facto must have PP for all rangers or tempest fighters. + 6 damage per attack against bloodied targets and +2 AC with light armor - yes thank you very much. The UnholyAmbusher is just nasty as well, since (from what I can see) you can get +7 to hit any creature you have CA against. Couple that with frost cheese, and you have a character that will ever never miss. There is a lot more in this 91-page PDF, including orcish religion and advice on how to implement orcs in your campaign and of course a lot of orcstatblocks . I was very much looking forward to this release, and while I can't put my finger on why, I must admit that the writing a several of the chapters didn't do it for me. Also it seemed a little light on new thinking. Overall, a bit disappointing.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * *&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;iframe src="http://rcm.amazon.com/e/cm?lt1=_blank&amp;amp;bc1=0C0C0C&amp;amp;IS2=1&amp;amp;bg1=0C0C0C&amp;amp;fc1=F7F3F3&amp;amp;lc1=F3F3F7&amp;amp;t=jacks4eultrre-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=as1&amp;amp;m=amazon&amp;amp;f=ifr&amp;amp;asins=098230014X" style="width: 120px; height: 240px;" marginwidth="0" marginheight="0" scrolling="no" frameborder="0"&gt;&lt;/iframe&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=62378&amp;amp;filters=0_0_31813&amp;amp;affiliate_id=173629"&gt;Buy this PDF now&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-7224549723840183662?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/7224549723840183662/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/06/monstercology-orcs-goodman-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7224549723840183662'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7224549723840183662'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/06/monstercology-orcs-goodman-games.html' title='Monstercology - Orcs (Goodman Games)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-5103438919435695893</id><published>2009-06-04T09:16:00.002+02:00</published><updated>2009-08-05T14:05:08.439+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='One Bad Egg'/><category scheme='http://www.blogger.com/atom/ns#' term='6 star'/><title type='text'>Codex Venenorum (One Bad Egg)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.onebadegg.com/pics/Codex-220.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 220px; height: 220px;" src="http://www.onebadegg.com/pics/Codex-220.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;To use poison or not to use poison, that is the question. The latest product from OBE breaks down the poison creation process into easily followed steps, giving us a system to create an endless stream of poisons to use on our players (or our DM's monsters for that matter). The system is smooth, and absolutely open for abuse, but they admit as much. It's still a really good system, you just need to "check" and "evaluate" the poison as a whole before you use it. Along with the rules for poisons, we of course also get a long list of nasty new poisons (more than 80, from Arsenic to Blue Deception, new mechanics to end (save ends, short rest ends, extended rest ends - it's even better than it sounds - very cool mechanics there) the effects, new conditions (exhausted and muted), a long list of special qualities to make greater variations in our poisons and a lot of fluffy advice and knowledge about how to describe the very diverse poisons, the different poison families, how to harvest poison from poisonous creatures and the rules for it, exposure, decay and antidotes. We also get tables for creating cool names and determining things like process and components and much more so that they sound and feel like real fantasy poisons. Seriously, it's poison galore, and if you like to use poisons and are tired of just ongoing 5 or 10 damage and never get to "tick" more than once, this PDF is simply a must have. But Mr. Hicks, please add a list of the poisons indexed by level in the PDF, for an easy overview!&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * * *&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=62806&amp;amp;filters=0_0_31813&amp;amp;affiliate_id=173629"&gt;Buy this PDF now&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-5103438919435695893?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/5103438919435695893/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/06/codex-venenorum-one-bad-egg.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5103438919435695893'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5103438919435695893'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/06/codex-venenorum-one-bad-egg.html' title='Codex Venenorum (One Bad Egg)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-5087485884747187514</id><published>2009-06-04T09:14:00.002+02:00</published><updated>2009-08-05T14:07:02.819+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='WotC'/><category scheme='http://www.blogger.com/atom/ns#' term='5 star'/><title type='text'>Kingdom of the Ghouls (Wizards of the Coast)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.wizards.com/global/images/products_dndacc_241917400_lgpic.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 242px;" src="http://www.wizards.com/global/images/products_dndacc_241917400_lgpic.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;With the last instalment (E1 -Death's Reach) one of my complaints was that it didn't feel epic enough. Either the guys at WotC thought the same, or they read my little reviews (okay, I need to learn to keep that ego in check). Either way, they have totally redeemed themselves with KotG. Sure, at it's heart, it's still just another classic "Sorry, your princess is in another castle"-adventure, much like Thunderspire Labyrinth, but Kingdom of Ghouls is however in a different league than TL. Deal with an ex-exarch of Vecna, check; strike a deal with "Death", check; travel through an undead the size of a mountain, check; battle on the edge of the infinite vortex that is the Abyss (yep, if you fall, you FALL!), check; and last but not least, face of the exarch of Orcus and his pet Balor on top of a sea of ghouls, CHECK! Except for a non-rail-roady story, KotG has it all. Some very cool new monsters with nasty abilities. What looks to be very cool skill challenges (negociating with Vocar, travelling through the White Kingdom, travelling through the undead mountain and negociating the heart of a player with an ancient ghoul), awesome combats -The hydra on the lake of necrotic acid, the ghoul minions re-enacting Hamlet with a demilich(!), the surprise in Sigil where everyone on the market square turns out to be angels sent by Vecna and of course the final spout with Doredain, which as mentioned takes place on a sea of living (okay okay, undead) ghouls. Had the adventure been more sandboxy and had a few more of roleplaying opportunities, it would have been near perfection. But it's still darn good.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * *&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;iframe src="http://rcm.amazon.com/e/cm?lt1=_blank&amp;amp;bc1=000000&amp;amp;IS2=1&amp;amp;bg1=0E0E0E&amp;amp;fc1=F9F3F3&amp;amp;lc1=F3F3FB&amp;amp;t=jacks4eultrre-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=as1&amp;amp;m=amazon&amp;amp;f=ifr&amp;amp;asins=0786952318" style="width: 120px; height: 240px;" marginwidth="0" marginheight="0" scrolling="no" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-5087485884747187514?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/5087485884747187514/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/06/kingdom-of-ghouls-wizards-of-coast.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5087485884747187514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5087485884747187514'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/06/kingdom-of-ghouls-wizards-of-coast.html' title='Kingdom of the Ghouls (Wizards of the Coast)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-8361622837495393321</id><published>2009-06-04T09:13:00.002+02:00</published><updated>2009-08-05T14:09:08.088+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='WotC'/><category scheme='http://www.blogger.com/atom/ns#' term='5 star'/><title type='text'>Eberron Player's Guide (Wizards of the Coast)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.wizards.com/global/images/products_dndacc_9780786951000_lgpic.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 268px;" src="http://www.wizards.com/global/images/products_dndacc_9780786951000_lgpic.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The EPG does it's job. It provides enough information about the world of Eberron for a player to get a general feel of the setting and enable him to make a character which aligns with the world. How useful the book will largely depend on whether you play in Eberron. Most people who play D&amp;amp;D most likely do not play in Eberron, and neither do nor will I. So just how useful is this book? Well, I guess it's usefulness to non-Eberron players is directly related to the artificer, the PP's and ED's, the new pantheon and the related feats, the 3 new races (2 really, since we already have warforged in eDragon). I must admit that in that regard, the book surprised me. I had only briefly looked at the artificer playtest, as the prior version never caught my interest. But I really like this new artificer. It appears to be a solid and flexible (a great mixture of weapon melee or ranged attacks, magical ranged attacks and summons) class, with lots of potential for roleplaying quirks (lunatic gnome tinkerer anyone?). The Pantheon is really awesome, and it's different from the core and FR pantheons, making it even more interesting. I am not quite sold on the Kalashtar (although it does have some interesting mechanics) and the Warforged (I doubt I ever will though), but the changeling is definitely becoming a permanent fixture in my campaign. Last but not least, the PP's are very flavorful and interesting (God I love the chameleon - was that you Ari?), especially those tied to Eberron. But it should be fairly easy to file of the serial numbers and use them in your own campaign. Overall, and even though I really like the swordmage and FR, I think that I will get more mileage out of the EPG than I have gotten out of the FRPG and it is thus a book that I am not afraid to recommend to any DM, whether he plays Eberron or not.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * *&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;iframe src="http://rcm.amazon.com/e/cm?lt1=_blank&amp;amp;bc1=020202&amp;amp;IS2=1&amp;amp;nou=1&amp;amp;bg1=020202&amp;amp;fc1=FBF5F5&amp;amp;lc1=EDEDF7&amp;amp;t=jacks4eultrre-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=as1&amp;amp;m=amazon&amp;amp;f=ifr&amp;amp;asins=0786951001" style="width: 120px; height: 240px;" marginwidth="0" marginheight="0" scrolling="no" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-8361622837495393321?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/8361622837495393321/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/06/eberron-players-guide-wizards-of-coast.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/8361622837495393321'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/8361622837495393321'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/06/eberron-players-guide-wizards-of-coast.html' title='Eberron Player&apos;s Guide (Wizards of the Coast)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-453210869751031304</id><published>2009-05-04T09:10:00.002+02:00</published><updated>2009-08-05T14:15:13.778+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='EN Publishing'/><category scheme='http://www.blogger.com/atom/ns#' term='4 star'/><title type='text'>The Scouring of Gate Pass (EN Publishing)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.lulu.com/author/display_thumbnail.php?fCID=708492&amp;amp;fSize=320_&amp;amp;1243110954"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 248px; height: 322px;" src="http://www.lulu.com/author/display_thumbnail.php?fCID=708492&amp;amp;fSize=320_&amp;amp;1243110954" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The first installment of the War of the Burning Sky AP has arrived! The adventure kick-starts the saga with the heroes of the story being caught in a small mountain-pass town, which is about to be overrun by the army of the neighbouring empire. They are quickly embroiled in the resistance against the magic-user-hunting empire, when they are hired to help a local cleric leave the town. Before that is possible, they must hunt down vital information that is getting stolen back and forth amongst some of the factions involved in the coming war. All this an more happens while their town in under siege and crawling with bounty-hunters, assassins and other nefarious personages that are sympathetic to the other cause. There are plenty of non-combat skill challenges, lots of opportunities to roleplay with interesting NPC's and plenty of combats that are nicely spaced out, so that the heroes can catch a break once in a while, without straining credulity. It's just too bad that they chose to make most NPC's as classes NPC's instead of as monsters. There is just so much more freedom to make interesting powers when you make them as monsters (not to mention the saving of space - 2½ pages of various stat blocks seems a lot, even for an important NPC). Also, quite a few seem in the low end of the power scale (for example a solo with a 1d10+4 damage attack, and only a rechargeable attack to affect more than one creature), while quite a few make little sense (skirmisker that deals more basic damage than the brute, but has lower to hit). There are also a few places where the editing failed, with stat block calling the NPC's powers one thing (changed due to GSL reasons I assume?) while the text calls them their original name; slightly confusing. Overall SoGP is a really good adventure (that can easily be made great) to start a 4e campaign with, especially if you are not overly fond of dungeon-adventures.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * *&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=62519&amp;amp;filters=0_0_31813&amp;amp;affiliate_id=173629"&gt;Buy this PDF now&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=60942&amp;amp;affiliate_id=173629"&gt;Buy WotBS subscription in PDF now&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.lulu.com/content/paperback-book/wotbs-4e-%231-the-scouring-of-gate-pass/7225532"&gt;Buy this book (Lulu)&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-453210869751031304?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/453210869751031304/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/05/scouring-of-gate-pass-en-publishing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/453210869751031304'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/453210869751031304'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/05/scouring-of-gate-pass-en-publishing.html' title='The Scouring of Gate Pass (EN Publishing)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-5113721070340826761</id><published>2009-05-04T09:02:00.002+02:00</published><updated>2009-08-05T14:17:02.099+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Axe Initiative Games'/><category scheme='http://www.blogger.com/atom/ns#' term='4 star'/><title type='text'>Raiders Guild Player Guide (Axe Initiative Games)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://rpg.drivethrustuff.com/images/2621/62432-thumb100.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 100px; height: 129px;" src="http://rpg.drivethrustuff.com/images/2621/62432-thumb100.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The Raiders Guild Player Guide at first made me think two thoughts. First thought was:MMOPRG raid guild for D&amp;amp;D. The second thought was that this the fantasy version of Mongooses Wraith Recon. Luckily, when reading on, there is noMMORPG -vibe, and while there are definite similarities to Wraith Recon, Robin D. Laws doesn't go on and change the basic premise of the game, which is to kill monsters and take their stuff.RGPG is mostly fluff, explaining the inner workings of the guild, how to become a member, what kind of members there are, etc etc. It also sets up a furious competition with rival guild the Archivists, who due to a (purposely) misunderstood vision do everything in their power for dungeons to stay buried. It's well-written, settings-neutral and thus very easy to fit into any campaign. I love the little boxes with different inspiration for your charactervis-à-vis the guild. Sadly it ends poorly with a new race, the Skreek (bat-man) which is too weird for my tastes and has less than stellar crunch (awesome bonuses like darkvision and tremorsense 10 offset by penalties - becoming dazed when hit with thunder attacks). Just ignore the new race and you will have a great product. I for one am looking forward to the first Raiders Guild adventure.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * *&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=62432&amp;amp;affiliate_id=173629"&gt;Buy this PDF now&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-5113721070340826761?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/5113721070340826761/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/05/raiders-guild-player-guide-axe.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5113721070340826761'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5113721070340826761'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/05/raiders-guild-player-guide-axe.html' title='Raiders Guild Player Guide (Axe Initiative Games)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-379068912442693794</id><published>2009-05-04T09:00:00.002+02:00</published><updated>2009-08-05T14:18:12.265+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Adamant Entertainment'/><category scheme='http://www.blogger.com/atom/ns#' term='3 star'/><title type='text'>Pact of Ghosts (Adamant Entertainment)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://adamant.rpgnow.com/images/92/62421.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 259px;" src="http://adamant.rpgnow.com/images/92/62421.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The idea of the ghost pact is great, and there is a good flavor to the powers. I could see myself tempted to use this for something. The problem is the crunch. I feel like a parrot at times, but it is really the same issues over and over again. Encounter powers that last and give bonus for the whole encounter - that's basically a permanent bonus, and not really a good idea to hand out like candy. Same with sustainable encounter powers that allow repeated attacks. Stuff like that is just broken. Pact of Ghosts however does have some very cool powers as well (I think I love Your Cold Hand in Mine); it does have some interesting mechanics vis-a-vis powers that grants options when using AP's and the PP included not only looks fun, but also fairly balanced. Also the pact has some new thinking. When you trigger your pact, you phase in an out of reality. 1 attack before the start of your next turn, you get a save against. if you make the save, you are not hit. The At-will very controllery - force enemy to roll twice on his next attack, and take lowest. Not quite as powerful as Illusory Ambush in one way (only 1 attack and until the start of your next turn), but in another, a good deal more powerful (re-roll is much worse than -2). Pact of Ghosts is one of the better "Pact of ..." for a while, but it still lacks a certain standard in the crunch to really make me happy. Good potential however.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * *&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=62421&amp;amp;affiliate_id=173629"&gt;Buy this PDF now&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-379068912442693794?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/379068912442693794/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/05/pact-of-ghosts-adamant-entertainment.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/379068912442693794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/379068912442693794'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/05/pact-of-ghosts-adamant-entertainment.html' title='Pact of Ghosts (Adamant Entertainment)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-1575670806183731844</id><published>2009-05-04T08:59:00.002+02:00</published><updated>2009-08-05T14:19:09.658+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Alluria Publishing'/><category scheme='http://www.blogger.com/atom/ns#' term='2 star'/><title type='text'>Alluria Campaign Setting Guide (Alluria Publishing)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://rpg.drivethrustuff.com/images/2547/62365.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 220px; height: 287px;" src="http://rpg.drivethrustuff.com/images/2547/62365.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The chronomancers messed with the time-space continuum and reality came crashing in on the world, in the form of the greymists, threatening to swallow up the world. The chronomancers managed to contain the mists, but they are still there, random portals in and out of reality. The setting is basically a framework to an idea on how to create a world that accommodates all the weird races that are accessible in 4e. There is a few decent ideas in there, although nothing stellar; less than you would probably get from a thread on ENworld. One thing that really stands out is the names of the countries and places - Necroria, Draconia, Malice, Tempest, Faehaven, Undinia, Zelorkia, Procket and Paradise are but some of the enormously imaginative names - seriously, I think even I could have figured out some better names (although I must admit that I probably couldn't, but then again, I pretty much suck at coming up with cool names). Overall, this was far from impressive.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* *&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=62365"&gt;Buy this PDF now&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-1575670806183731844?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/1575670806183731844/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/05/alluria-campaign-setting-guide-alluria.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/1575670806183731844'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/1575670806183731844'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/05/alluria-campaign-setting-guide-alluria.html' title='Alluria Campaign Setting Guide (Alluria Publishing)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-3005176154617565455</id><published>2009-05-04T08:57:00.002+02:00</published><updated>2009-08-05T14:19:54.452+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Adamant Entertainment'/><category scheme='http://www.blogger.com/atom/ns#' term='2 star'/><title type='text'>Pact of the Dragon Lords (Adamant Entertainment)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://rpg.drivethrustuff.com/images/92/62330.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 259px;" src="http://rpg.drivethrustuff.com/images/92/62330.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Once again, a warlock pact that sounds interesting but fails bigtime to deliver. The fluff is uninspiring and the editing and layout is sloppy (what kind of keyword are "area" and ranges of "close touch" and "close blast 1", powers that last until the end of your next turn (save ends)). The crunch starts as being a bit underpowered and bland (just straight damage with weak or no riders) but as usual, they get quite overpowered as we progress through the levels. My short reviews are too short to list all the shortcomings, but here are the "highlights": Utility power gives +2 to hit and +4 damage all to hit and damage rolls until the end of the encounter - I think we have a new must-have multiclass utility to buy for all classes that have AE attacks or multiple attacks in general. A breath weapon power that is a ranged attack, an encounter utility that gives you flight as a move action and *drumroll* can be sustained throughout the encounter. A daily that gives (around) +7 AC, +2 to hit and +4 damage for the encounter (and a few other things as well), encounter attack power that deals damage, then ongoing damage (a no no for encounter powers) and (hang on tight now) 4 aftereffects, one after the other. Long story short, play a dragon sorcerer instead. Making a balanced and cool class (or part thereof) is really hard in 4e, but at this stage of the game, anything released should be better than this IMO.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* *&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=62330"&gt;Buy this PDF now&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-3005176154617565455?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/3005176154617565455/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/05/pact-of-dragon-lords-adamant.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/3005176154617565455'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/3005176154617565455'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/05/pact-of-dragon-lords-adamant.html' title='Pact of the Dragon Lords (Adamant Entertainment)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-1152508822905940141</id><published>2009-05-04T08:55:00.002+02:00</published><updated>2009-08-05T14:20:47.102+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blackdirge Publishing'/><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='6 star'/><category scheme='http://www.blogger.com/atom/ns#' term='Goodman Games'/><title type='text'>Critter Cache: Daemons (Goodman Games and Blackdirge Publishing)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://e23.sjgames.com/media/BDPCC05.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 232px; height: 300px;" src="http://e23.sjgames.com/media/BDPCC05.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Just as I thought things couldn't be better, both on the monster front and on the critter cache front (MM2 is just out and Fey folk was awesome), we get us some daemon-love. And let me say this immediately. Daemons we need. Don't get me wrong, I love my demons and devils, but it's not always enough. The daemons are perfect to create a more dynamic relationship amongst the evil immortals. After all, a ménage-à-trois is just more fun. The lore sections getting longer and longer, and we are also treated with 5-6 pages of pure unadulterated fluff, explaining the origins of the newest arrivals on the immortal scene, as well as describing where they live. The crunch is the best I have seen from Blackdirge, with very few errors and those are quite negligible.There are some truly sick monsters and powers in there as well, especially Typhon, a 34 level solo, has some powers that will make your players cry. But I could also mention the cacodaemon has a breath that transform people it kills into larva, the chirodaemon that is immune to falling damage and thus attacks by literally kamikaze-crashing into players, the ferrodaemons that get your own sword to attack you, and the minions that explode and daze in a close 5 burst when they die, etc etc. If you like monsters, go buy this now.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * * *&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=62298&amp;amp;affiliate_id=173629"&gt;Buy this PDF now&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-1152508822905940141?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/1152508822905940141/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/05/critter-cache-daemons-goodman-games-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/1152508822905940141'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/1152508822905940141'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/05/critter-cache-daemons-goodman-games-and.html' title='Critter Cache: Daemons (Goodman Games and Blackdirge Publishing)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-6563243881421757489</id><published>2009-05-04T08:54:00.002+02:00</published><updated>2009-08-05T14:22:33.862+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='6 star'/><category scheme='http://www.blogger.com/atom/ns#' term='WotC'/><title type='text'>Monster Manual 2</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.wizards.com/global/images/products_dndacc_9780786951017_lgpic.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 270px;" src="http://www.wizards.com/global/images/products_dndacc_9780786951017_lgpic.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Arguably one of the most anticipated books of 2009 (for DM's anyway), MM2 has arrived in style and does not disappoint. In fact, it delivers in buckets. First of all, WotC "completes" the 4e monster list by bringing us all (or at least most of) the classic monsters who were lacking in the MM1. The barghest, Behir, good dragons, golems, cockatrice, couatl, djinns, firebolg, frost giants, nasty hydras (cause the ones in the original MM sucked), maruts., neogis, phasespider, remorhaz, rust monster, stone giants, will o wisp, duergar and the xorn. A few have been published in various adventures, but honestly, those classic monsters belong in a MM and I am happy they were included. Second of all, we get some nifty new guidelines for our combats. Solo monsters now definitely only get *4 hit points and 8 hit points per level, no matter which role it has. Some of the solos published between MM1 and MM2 left us wondering about the hit points per level. We also see solos (especially dragons) have had their damage upped considerably. At the other end of the power scales, minions have also received a boost, dealing more damage and many of them now create an effect when killed. That's just awesome. Third of all, the monsters in MM2 have a lot of new cool abilities. From the feeding powers of the barghest, to the 3 standard actions of the Behir (great way to handle solos if you ask me. You keep the damage per round high while toning down the spikes), passing by the Maw of Acamar who is just made of pure win, to the minion-spawning pod demon, going past the Couatl's radiance which allows it to pass through allies and foes, healing the former and damaging the later, to the bebilith's destruction of armor (-1 culmultative AC for the encounter, on each hit), to the neldrazu's teleport-hit-teleport-with-enemy power of abduction to the djinn's ability to get AP's when critted, to the total-sum hit point system of the ghost legionnaires and finally ending with the eldritch giant's consume magic. Those and many others should provide great moments at your table as well as great inspiration for creating your own monster powers. Nothing is ever perfect (Ankheg has the wrong hit points; there is a reference to a power that doesn't exist; the use of skill checks to tackle aura effects; a few too many pages devoted to monster versions of PHB1/PHB2 races) but honestly, those are very small issues. I love 4e and I love cool monsters, but any 4e DM would be better off buying this book. Heck, the awesomeness of Demogorgon should be enough.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * * *&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;iframe src="http://rcm.amazon.com/e/cm?lt1=_blank&amp;amp;bc1=040404&amp;amp;IS2=1&amp;amp;bg1=040404&amp;amp;fc1=FBF3F3&amp;amp;lc1=EFEFF7&amp;amp;t=jacks4eultrre-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=as1&amp;amp;m=amazon&amp;amp;f=ifr&amp;amp;asins=078695101X" style="width: 120px; height: 240px;" marginwidth="0" marginheight="0" scrolling="no" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-6563243881421757489?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/6563243881421757489/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/05/monster-manual-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/6563243881421757489'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/6563243881421757489'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/05/monster-manual-2.html' title='Monster Manual 2'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-472170981228781180</id><published>2009-05-04T08:52:00.002+02:00</published><updated>2009-08-05T14:24:58.588+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Adamant Entertainment'/><category scheme='http://www.blogger.com/atom/ns#' term='3 star'/><title type='text'>By Skill Alone (Adamant Entertainment)</title><content type='html'>By Skill Alone definitely has some sound advice, although a lot of it feels like I have read it before. I also feel the author is very limiting in his view of skill challenges - they are not only good for "crossroads" in the adventure, there are many other uses. The various (and quite detailed) examples of use of skill challenges are decent enough, but the DC's are very hard. Harder than the original WotC numbers. For example, a level 6 skill challenges with DC's at 20 and 28 will necessitate that players roll extremely high to make the skill challenge. At the end, we get some alternate uses of skills (some feel more alternate than others) and some new rituals, and one of them is definitely to be avoided. Rituals that give clear combat advantages/bonuses is a bad idea, since at higher level, they can be cast easily and without ever feeling the cost of the ritual. Overall, I think that if you have big trouble getting ideas on how to make skill challenges, this is a pretty useful product. If you do not "get" skill challenges, this won't do a big difference for you. If you are comfortable with sk&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.rpgnow.com/images/92/61589.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 259px;" src="http://www.rpgnow.com/images/92/61589.jpg" alt="" border="0" /&gt;&lt;/a&gt;ill challenges and use them already, there might only be a few good things to take from this product. On a completely unrelated note (and IANAL), I think that 3PP's should avoid using WotC IP (like Bane), just to be safe.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * *&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=61589&amp;amp;affiliate_id=173629"&gt;Buy this PDF now&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-472170981228781180?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/472170981228781180/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/05/by-skill-alone-adamant-entertainment.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/472170981228781180'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/472170981228781180'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/05/by-skill-alone-adamant-entertainment.html' title='By Skill Alone (Adamant Entertainment)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-1132245107451079987</id><published>2009-05-04T08:50:00.002+02:00</published><updated>2009-08-05T14:27:08.709+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Alea Publishing'/><category scheme='http://www.blogger.com/atom/ns#' term='2 star'/><title type='text'>3 Days Until Dawn (Alea Publishing)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://rpg.drivethrustuff.com/images/52/61461.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 217px; height: 282px;" src="http://rpg.drivethrustuff.com/images/52/61461.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The premise is simple. A vampire is trying to take over a small hamlet in the middle of nowhere, so that he can claim his new lair and gain access to the Feywild . The heroes arrive at the village and are embroiled in the plot. There are some decent ideas in this short adventure (decent use of skill challenges and a cute little plot with decent possibilities for role-playing and a fun cool set-up with a couple of doppelgangers), but the little crunch in it shows some holes in 4e knowledge. Now, this can be fixed by a DM familiar with 4e, so it's not a deal-breaker for me. The lack of any statted out monsters or traps is much worse. In fact, it's downright annoying. I know it's a GSL thing, but there are ways to deal with the GSL , and this is definitely the worst possible way of doing things. The other big turn-off to me was the ending. When the heroes finally get to confront theBBEG, it turns out he is a 11th elite vampire lord. Sure, he is bloodied and weakened until he has spent 3 nights in his new lair, but still - with regen 10 and defenses around 25-30, he will annihilate a 4th level party.The solution is to have an NPC appear and grant players +5 to hit against the vampire. Yeah, I can already hear the howls of rage from my players. Overall, I do not see myself using much if anything at all from this adventure.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* *&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=61461&amp;amp;affiliate_id=173629"&gt;Buy this PDF now&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-1132245107451079987?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/1132245107451079987/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/05/3-days-until-dawn-alea-publishing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/1132245107451079987'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/1132245107451079987'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/05/3-days-until-dawn-alea-publishing.html' title='3 Days Until Dawn (Alea Publishing)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-4033239220427288777</id><published>2009-04-04T08:48:00.002+02:00</published><updated>2009-08-05T14:28:30.936+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='WotC'/><category scheme='http://www.blogger.com/atom/ns#' term='3 star'/><title type='text'>Death's Reach (Wizards of the Coast)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.wizards.com/global/images/products_dndacc_9780786951024_lgpic.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 278px;" src="http://www.wizards.com/global/images/products_dndacc_9780786951024_lgpic.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;In the latest installment of the H-P-E-series, The heroes are headed to the Shadowfell to pay a visit to the Raven Queen, but when they arrive near her abode, they find it overrun by Orcus' minions. After liberating the place, they heroes meet up with RQ herself and are pointed towards Death's Reach, an ancient place in the Shadowfell, where gods can not go, where a horror from ancient times, the primordial Timesus is kept captive; Someone has penetrated Death Reach and is trying to unleash Timesus and his armies on the world. Yeah, guess who? I like that they tied the hooks to the adventure in with the epic destinies form the PHB - although the deadly trickster hook is mindblowingly silly - "Hey there Neighbour! I just heard that some guys are planning to attack the Raven Queen and I thought you could make something of that information" Another thing that annoys me to no end, is the seemingly random monsters that have been used to populate the dungeon in the adventure. I mean, we are deep in the Shadowfell, a place that has been locked up by the gods and the key thrown away. What are aboleths, githyanki, chuuls, rakshasas doing there? Sure, it's somewhat explained, but still. DR definitely feels epic. I mean, 2 liches and 1 dracolich in the same adventure, and none of them are even remotely near being the BBEG? This epic tier stuff might need some getting used to. That's not to say that it's a bad adventure. There is some very interesting opportunities for a lot of roleplaying and several pages dedicated to those encounters (also a lot of information to be gathered). First and foremost with the Raven Queen, and also with the angel who is not all what she claims to be. There is a couple of interesting skill challenges, and some very cool encounters (The one with a room and 4 traps and a SC to solve a riddle could be a classic I think) - and not to forget, probably the coolest monster designed for D&amp;amp;D yet - The Worm of Ages. Overall though, it's going to need a hand to satisfy my players and their DM.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * *&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;iframe src="http://rcm.amazon.com/e/cm?lt1=_blank&amp;amp;bc1=0C0C0C&amp;amp;IS2=1&amp;amp;bg1=0C0C0C&amp;amp;fc1=F7EFEF&amp;amp;lc1=F9F9FB&amp;amp;t=jacks4eultrre-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=as1&amp;amp;m=amazon&amp;amp;f=ifr&amp;amp;asins=0786951028" style="width: 120px; height: 240px;" marginwidth="0" marginheight="0" scrolling="no" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-4033239220427288777?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/4033239220427288777/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/deaths-reach-wizards-of-coast.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/4033239220427288777'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/4033239220427288777'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/deaths-reach-wizards-of-coast.html' title='Death&apos;s Reach (Wizards of the Coast)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-7163361407727757341</id><published>2009-04-04T08:42:00.002+02:00</published><updated>2009-08-05T14:29:58.417+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='WotC'/><category scheme='http://www.blogger.com/atom/ns#' term='5 star'/><title type='text'>Arcane Power (Wizards of the Coast)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.wizards.com/global/images/products_dndacc_9780786949571_lgpic.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 258px;" src="http://www.wizards.com/global/images/products_dndacc_9780786949571_lgpic.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Yeah baby, Grease and Glitterdust are back! When WotC remade D&amp;amp;D and published 4e, there were howls of outrage and nerdrage galore about the "new" wizard. He was no longer a god! I was one of those who really liked the new wizard, but still felt he could have been done better. More control, less damage would have been preferable. And some more varied magic. And now he is (finally) complete. Not only are some of the old-school spells brought back to life (although in more balanced versions) but he can finally summon and cast illusions (yeah yeah, I know about the Dragon Magazine article). The completeness is furthered by the inclusion of several interesting feats (I especially dig those that let a wizard improve his chosen implement), some cool paragon paths (I really want to play a summoner now) and some new builds. A very few things stand out as very unbalanced, most notably the new tome implement (Tome of Readiness + Improved Tome of Readiness) which allows a wizard to cast Sleep every combat. Might be really annoying with Second Implement (Orb). In general, I would say that this book is worth buying alone for the goodies for the wizard. This however does not mean that the rest of the book is bad. No sir.! While it seems that the Swordmage gets the short(est) end of the stick, the rest of the classes in AP (Warlock, Sorcerer, Bard) all get some great things. Aside from a plethora of cool powers and feats, an honorable mention goes to the new bard build (Prescient Bard, a ranged bard), the cosmic sorcerer (a good example of the increased complexity and flexibility of 4e classes) and the new warlock vestige pact (welcome back to the binder, just in a non-broken, non-silly form). Overall a great book that already is very popular with my arcane casters.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * *&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;iframe src="http://rcm.amazon.com/e/cm?lt1=_blank&amp;amp;bc1=080808&amp;amp;IS2=1&amp;amp;bg1=080808&amp;amp;fc1=F1E7E7&amp;amp;lc1=F3F3F9&amp;amp;t=jacks4eultrre-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=as1&amp;amp;m=amazon&amp;amp;f=ifr&amp;amp;asins=0786949570" style="width: 120px; height: 240px;" marginwidth="0" marginheight="0" scrolling="no" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-7163361407727757341?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/7163361407727757341/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/arcane-power-wotc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7163361407727757341'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7163361407727757341'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/07/arcane-power-wotc.html' title='Arcane Power (Wizards of the Coast)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-2297952095685742971</id><published>2009-04-04T08:36:00.002+02:00</published><updated>2009-08-05T14:33:47.134+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Alea Publishing'/><category scheme='http://www.blogger.com/atom/ns#' term='5 star'/><title type='text'>Adventurer's Guide to Cthonia (Alea Publishing Group)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.rpgnow.com/images/52/61352.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 210px; height: 272px;" src="http://www.rpgnow.com/images/52/61352.jpg" alt="" border="0" /&gt;&lt;/a&gt;I must admit, I have been waiting for this one for a while. A setting based on earth during the Dark Ages, but with magic. Not a ground-breaking idea (/wave TerraDave), but none the less a very interesting one. And if it is a campaign setting that you want, Chtonia delivers in spades. It's quite simply amazing how much great fluff they get crammed in there, despite all the crunch there is as well. They manage making abelievable setting, while keeping all the classic races and classes. I know I need to buy a thesaurus, but the tone and feel is just awesome/cool. There are also plenty of small gems in the mechanics (how druids become weaker the more urbanized the area they are in is, how arcane casters are hunted if they use powers in urban areas, some new keywords for weapons, a lot of flavorful and classic backgrounds, how to handle commands and last but not least, a very interesting pantheon and how nobility is handled as a magic item). Sadly, a lot of the crunch is quite broken. The noble multi-class is still good, but the possessed , while a cool idea, is quite useless if you strive for some sort of balance. Of all it's powers, only 7 have the appropriate implement/weapon keyword, or a scaling bonus to the attack. In short, they will be pretty darn useless. The PP's also suffer from a wide spectrum of issues, like missing keywords and one also breaks the economics of 4e. But then again, WotC managed to screw that up several times as well, so why shouldn't the 3PP's . Some powers are also quite broken (Weapon of the Inquisition for example), but it's perhaps among feats that you will find the worst of the offenders (Armor of the faithful: completely broken. every cloth-caster will multi into paladin (1 feat) and get armor of the faithful (1 feat) in order to get + 2 initiative, +2 all defenses and +2 speed). Buy this book (PDF), but beware of the bad crunch. I still think it is more than worth it.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * *&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=61352&amp;amp;filters=0_0_0_0&amp;amp;manufacturers_id=52&amp;amp;affiliate_id=173629"&gt;Buy this PDF&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-2297952095685742971?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/2297952095685742971/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/adventurers-guide-to-chtonia-alea.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/2297952095685742971'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/2297952095685742971'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/adventurers-guide-to-chtonia-alea.html' title='Adventurer&apos;s Guide to Cthonia (Alea Publishing Group)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-866628009805856164</id><published>2009-04-04T08:35:00.002+02:00</published><updated>2009-07-06T14:17:47.613+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='4 star'/><category scheme='http://www.blogger.com/atom/ns#' term='Silent7Seven Games'/><title type='text'>Advanced Class: Sorcerer (Silent7Seven Games)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.silent7seven.com/icon_aberrantblood.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 150px; height: 150px;" src="http://www.silent7seven.com/icon_aberrantblood.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This new PDF brings us a variant spellsource for the sorcerer - a Far Realm (Sorry, farthest realm, but really, shouldn't it be furthest realm? :)) infected sorcerer that spontaneously (well almost) bursts tentacles or mouths amongst several things. The Big C flavor is good and strong (iirc at least, its been 20 years since I played CoC and read the books), and we are presented with several new interesting options. From the switching of racial stats to CON (making more races better for this kind of sorcerer) to the aberrant growths (I mean, who wouldn't want to be sprouting mouths or tentacles), passing by the upgradable powers (that means you might be able to keep your favorite power, without it ever becoming outdated). The powers are complex (lots of circumstances) and powerful, but this is balanced by the fact that they are fairly circumstancial. Some are really cool (I &lt;3 distortion field, pushing people away from you before you teleport and again when you arrive), while at least one is quite broken (yes, Sorcerous Rays, I am looking at you - auto effects like blind, immobilize or fear is just too good, even for a level 9 daily). Overall, it's solid, with some great ideas. Had a few more things been properly balanced, I would definitely have upped the rating.&lt;br /&gt;Rating:* * * *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-866628009805856164?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/866628009805856164/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/advanced-class-sorcerer-silent7seven.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/866628009805856164'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/866628009805856164'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/advanced-class-sorcerer-silent7seven.html' title='Advanced Class: Sorcerer (Silent7Seven Games)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-1918489016237854112</id><published>2009-04-04T08:33:00.001+02:00</published><updated>2009-07-06T14:18:06.746+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='4 star'/><category scheme='http://www.blogger.com/atom/ns#' term='Goodman Games'/><title type='text'>DCC61 Citadel of the Corruptor (Goodman Games)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://www.scifigenre.com/beta/itemImages/Alliance_Games%5CIMP%5C1430921913.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 193px; height: 250px;" src="https://www.scifigenre.com/beta/itemImages/Alliance_Games%5CIMP%5C1430921913.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The heroes arrive at an old remote fort in the mountains. There they find a lot of hostile (surprise!) orcs. The orcs however have nothing to do with the inhabitants of the fort being dead. After clearing the fort, they follow the clues to the BBEG, a psychopath evil dwarf who uses a demonic semi-sentient (props for coming up with that one) and poisonous gas to kill people, and thwart his nefarious plans. There are a few very nasty traps, and some of the encounter are really interesting - I especially like the one with the ghosts and wraiths, although I suspect some will be turned off by the whole subject of killing children - I think it's a great scene to show the horrific effects of the demonic gas. There is one (good) skill challenge in there, and in general, it seems as if skills are more frequent in this DCC. Overall, the crunch in DCC61 seems more polished, with very few errors (although a couple of the insubstantial monsters seem to have too many hit points - insubstantial monsters get around 2 hit points less per die than normal creatures). It also marks a change from the other DCC's. No abundance of elites many level higher than the party. No abundance of solos. In general just more polished, as I have mentioned before. But, somehow, it feels less nasty than the average DCC (although using the semi-optional tearing storm and the winter hags should remedy that). Except for the final encounter (of course), which can potentially be devastating, with players hacking away at each other - that should be good fun. Overall it's a good adventure, but it's lacking a certain je ne sais quoi in order to blow me away. Definitely usable though.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-1918489016237854112?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/1918489016237854112/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/dcc61-citadel-of-corruptor-goodman.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/1918489016237854112'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/1918489016237854112'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/dcc61-citadel-of-corruptor-goodman.html' title='DCC61 Citadel of the Corruptor (Goodman Games)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-1154241982661042870</id><published>2009-04-04T08:31:00.000+02:00</published><updated>2009-07-04T09:34:54.740+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='1 star'/><category scheme='http://www.blogger.com/atom/ns#' term='Dark Emerald'/><title type='text'>Dark Assassin (Dark Emerald)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.emeraldpresspdf.com/resources/AssassinCoverSmall.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 259px;" src="http://www.emeraldpresspdf.com/resources/AssassinCoverSmall.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;When I read the class abilities, I thought: Damn, this assassin is going to have to do a lot of [W] damage or ongoing damage (or something else) to keep up with the rogue. Basically, it's damage-based class ability is just a weak form of Sneak Attack. But, this doesn't happen, and overall, the Dark Assassin just comes off as a significantly weaker rogue with really bad powers. Except a few of course, because level 1 dailies that render the target helpless (save ends) is just broken of course. Is there any melee based character who wouldn't multi-class into DA and pick that? Anyway, the class is a series of bad design choices, from random ongoing damage to attacks based on strength, dexterity, wisdom, charisma and intelligence (can you spell M.A.D.?), passing by utilities that are really attack powers and ending with secondary attacks that are based on other stats the the primary attack and/or damage keyed to a stat different from the one that governs the attack.I know it's hard to write balanced and fun 4e classes, trust me, I know - I am writing one myself, which will (hopefully) soon be published, but this doesn't seem like the Dark Assassin has been thought through at all. Also, the editing is sloppy, with 2 of the 4 at-wills being the same. Do yourself a favor and play a rogue instead of spending your hard-earned money on the Dark Assassin.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Rating:*&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-1154241982661042870?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/1154241982661042870/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/dark-assassin-dark-emerald.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/1154241982661042870'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/1154241982661042870'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/dark-assassin-dark-emerald.html' title='Dark Assassin (Dark Emerald)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-8406757001218973112</id><published>2009-04-04T08:29:00.002+02:00</published><updated>2009-07-06T14:25:26.458+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Reality Deviant Publishing'/><category scheme='http://www.blogger.com/atom/ns#' term='3 star'/><title type='text'>Scarrport (Reality Deviant Publishing)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://paizo.com/image/product/catalog/RDP/RDPCC01E_500.jpeg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 250px;" src="http://paizo.com/image/product/catalog/RDP/RDPCC01E_500.jpeg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;In the first of their Campaign Cutouts - locations to fit in any campaign - we are introduced to Scarrport, a seedy tradeport on the banks of where two rivers converge, and its inhabitants. The PDF is divided into 5 chapters and some appendixes. We have City-fluff and NPC's (38 pages), 3 new races (10 pages), 1 new class (the elementalist, 34 pages), New magical items (10 pages), new monsters and hazards (17 pages) and last but not least, the appendixes (12 pages), which include a short level 1 adventure, random encounters in Scarrport and same sample game of chance. For $11 (discount at the time of writing, won't last forever I presume), I think that's a steal - or almost. I am going to risk my online neck and say that Scarrport suffers from the same illness as many other 3PP products. Cool fluff, awesome ideas, but not that well implemented crunch-wise.The races are either overpowered (if not broken) or just plain weird (ie no real connection between fluff and crunch). The elementalist is (IMO) clunky, with all sorts of weird conditions that must be met in order get the most of the class. On the other hand, it definitely doesn't feel overpowered (why does it have to take a feat to gain implement on summons?). It has a good AC, but with a lot of short range powers, I think the elementalist will be in for a world of hurt.In short, it didn't appeal to me, but might to others. The decisions regarding level/type of the NPC's makes me shake my head (like guildleaders who are level 9, but every guard is apparently a level 12 soldier, with common thieves being level 8 minions? The monsters/NPC's have a good deal of errors (like weird tohits and wrong number of hit points - for example, the first 20 NPC's and quite a few of the monsters have incorrect hit points - Stone dog cultist on page 35 is the first one they get right unless I am mistaken). Now, I hope you are still reading, because despite the fact that the crunch needs a lot of work, I have got to admit that they sold me on Scarrport. Because when I read the first chapter, I really felt the city come alive, especially through the NPC's described. Lots of good ideas and potential there, and despite the rating, I would buy more about the city in a heartbeat - because I like the feel of the city. But I am going to have to "fix" all the crunch parts.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-8406757001218973112?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/8406757001218973112/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/scarrport-reality-deviant-publishing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/8406757001218973112'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/8406757001218973112'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/scarrport-reality-deviant-publishing.html' title='Scarrport (Reality Deviant Publishing)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-67301945694640208</id><published>2009-04-04T08:27:00.001+02:00</published><updated>2009-07-06T14:18:41.297+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Fiery Dragon Productions'/><category scheme='http://www.blogger.com/atom/ns#' term='4 star'/><title type='text'>Creature Collection (Fiery Dragon Productions)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://rpg.drivethrustuff.com/images/14/61269.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 220px; height: 320px;" src="http://rpg.drivethrustuff.com/images/14/61269.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The newest monster book available, Creature Collections brings us the horrors that infest the Scarred Lands setting. The art varies from awesome (the breasts on that dryad are just perfection) to dreadful (some of the golems look like something out of a 80'ies Marvel Comic), but definitely more hits than misses, unless you hate old school black and white stuff. Then you will hate them all. Except the Dryad. Innovations are few and far in between, but there are some (disclaimer, while I have read everything published for 4e, I might have forgotten stuff, after all, there are already a lot of monsters and powers out there), although not all are for the better (just IMO). Endurance checks to resist auras, no thank you, the immediate save mechanics is there and works just fine already. Auras that give a bonus against attacks with a certain keyword; no thank you even more. Just give some resistance instead, and be done with it. I also do not need to see ritual magic in a stat-block. I can decide just fine when my monsters need to have access to ritual magic, without it cluttering up my stat-blocks. However, the Bloodmist Naga is a nice take on how to have elites do more damage without just upping the damage or giving it double attacks. Luckily, it is not a big part of the monsters who "suffer" from the things mentioned. A lot of monsters are actually cool enough, although a bit low on the power curve (especially their elites), much like those from the original MM. This is one place where I would not mind a little power creep. The lore/fluff seems more ample (sorry, can't get that Dryad out of my head) than what is in the MM, and there are quite a lot of flavor about the setting everywhere. Of course, not all monsters are equal, and some have awesome fluff, while others have some very sparse fluff. Some of my favorites include the Asaatthi (lizard-race), the Overghast (okay, sounds like WotC does not have a monopoly on bad names), the Legion of One (sheds of swarms during the encounter), Doom-mite Swarm (go home locusts), hags, rat-men (they are the new kobolds, just ... you know, more hip!) and lets not forget the Blood Moth Swarm - I mean, cute butterflies that drink your blood? That's like a cake of coolness with awesome-sauce on top (just a pity they didn't make a higher level version). Overall it's not the second coming of monster books, but it's a good book. I know I will be using quite a few monsters and some of the lore from it.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-67301945694640208?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/67301945694640208/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/creature-collection-fiery-dragon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/67301945694640208'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/67301945694640208'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/creature-collection-fiery-dragon.html' title='Creature Collection (Fiery Dragon Productions)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-8825484609248446515</id><published>2009-04-04T08:25:00.002+02:00</published><updated>2009-07-06T14:18:59.672+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='4 star'/><category scheme='http://www.blogger.com/atom/ns#' term='Goodman Games'/><title type='text'>DCC60 Thrones of Punjar (Goodman Games)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.rpgnow.com/images/36/61080.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 259px;" src="http://www.rpgnow.com/images/36/61080.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;People are disappearing from the Devil's Thumb: When the daughter of a foreign ambassador disappears, things get even messier and the players are brought in the fix the international incident that is brewing. And it is all because an albino aboleth has made the severs of Punjar it's new home and made an unlikely alliance with a small noble house in a growing desperate situation. Thrones of Punjar is a good urban adventure. The module is filled with small goodies regarding Punjar (like the Whirling Death and the Stirgeskull games), and there are a lot of RP opportunities in it. In fact, I can't remember the last time a DCC had that many fleshed out NPC's - I think that part of the adventure is awesome. The story is solid without blowing me away, and while the fights do not seem as lethal as the normal DCC standard, the fact that players are on a deadline and can't just rest whenever they want might make it quite a bit harder than it looks at first glance. There are of course a couple of extremely lethal traps (3d10+6 + stunned (save ends) in close burst 3 which goes off every round a character starts on the trigger - well, you better hope that you make that save quickly and that the trap misses you) that should be fun for any DM to use against his players. The biggest problem (IMO) comes from several of the key fights, all involving solo creatures (and a couple of non-key solo fight - aura that weakens is a bad combi with solos). The two BBEG's both seem underwhelming as solos. Sure, they have guards and traps, but once those have been dealt with, you will be left with what looks like a big sack of hit points and no real danger. Luckily, this is a problem that is fairly easy to fix.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-8825484609248446515?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/8825484609248446515/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/dcc60-thrones-of-punjar-goodman-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/8825484609248446515'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/8825484609248446515'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/dcc60-thrones-of-punjar-goodman-games.html' title='DCC60 Thrones of Punjar (Goodman Games)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-3862448707852447203</id><published>2009-04-04T08:24:00.002+02:00</published><updated>2009-07-06T14:19:14.178+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Silent7Seven Games'/><category scheme='http://www.blogger.com/atom/ns#' term='2 star'/><title type='text'>Lunar Scrolls (Silent7Seven Games)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.silent7seven.com/icon_thelunarscrolls.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 150px; height: 150px;" src="http://www.silent7seven.com/icon_thelunarscrolls.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Lunar Scrolls presents us with a wealth of options for introducing a new power source into our campaigns: The Lunar power source. The fluff is decent, but to me, the core of thePDF are the lunar multiclasses , infusing your characters with lunar powers. The idea is intriguing, but sadly they suffer from various issues. First of all, they seem to "break" several of the normalmulticlass rules. Instead of taking an initial feat and then 3 separate multiclass feats, you take a multiclass feat, and then only take two feats to swap powers. The first gives you access to swap both an encounter and a utility power. Also, there are constraints as to which level of powers you can swap, seemsunnecessary to me. You also need to take all lunar multiclass feats in order to take a lunar paragon path. Again, why change what everyone else does? Another thing that "breaks" the usual rules, is the weird scaling of themulticlass encounter and daily powers that you can pick, if you have taken the appropriate feats. Instead, they should have made more powers, to swap in at higher level.Powerwise, there are a lot of things that are just too good. The first crescent striker multiclass feat enables you to remove 1[w] from an attack and daze instead daze the target until the start of your next turn. Even with the target getting an immediate save, it's quite powerful for a rogue using a dagger, since he only loses 1d4 damage. Also, there are a lot of possibilities for inflicting penalties to that save. The PP that grants -3 penalty to saves (at level 16) on all conditions that you inflict becomes a new must have PP for a lot of classes. Overall, a lot of powers seem fairly unbalanced, most of them leaning to the "overpowered" side, rather than the "underpowered" side. There are also a lot of clunky rules in there, for example the power that does X on a hit, unless it misses by more than 5, in which case it does nothing. Or regen that is granted that only heals up to Y times the target's healing surge value. Overall, the idea of a lunar power source was a good idea and could probably be great flavor for a campaign, but sadly, Lunar Scrolls would need a good amount of work before I could use it in my campaign.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-3862448707852447203?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/3862448707852447203/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/lunar-scrolls-silent7seven-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/3862448707852447203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/3862448707852447203'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/lunar-scrolls-silent7seven-games.html' title='Lunar Scrolls (Silent7Seven Games)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-9059583720603677683</id><published>2009-04-04T08:23:00.000+02:00</published><updated>2009-07-04T09:37:45.653+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Inspired Device'/><category scheme='http://www.blogger.com/atom/ns#' term='1 star'/><title type='text'>Book of Vicious Damnation 2 (Inspired Device)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.arima.it/giochi/catalog/images/bvd2.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 259px;" src="http://www.arima.it/giochi/catalog/images/bvd2.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Yeah. No thank you. I left alignment based spells back in 3.x, I do not what that back in my 4e. As for the rest of the powers, because, that is basically what we get, I do not see much that impresses me. I see missing keywords, clunky at-wills, encounter powers that requires healing surges to be spent (thus leading to the 15 min. adventuring day), encounter powers that give bonuses for the rest of the encounter, a power that can make a weapon daze on every hit for the rest of the encounter, etc, etc. Considering that the PDF is a god and 15 new powers, those 15 powers could have been balanced a lot better. Also, why are they CHA-based, if for a cleric? Seriously, the cleric is already screwed enough, with only ½ the powers to choose from, unless he wants to suffer from MAD.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Rating:*&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-9059583720603677683?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/9059583720603677683/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/book-of-vicious-damnation-2-inspired.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/9059583720603677683'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/9059583720603677683'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/book-of-vicious-damnation-2-inspired.html' title='Book of Vicious Damnation 2 (Inspired Device)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-4201390850263371039</id><published>2009-04-04T08:19:00.001+02:00</published><updated>2009-07-06T14:19:30.966+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='SuperGeniusGames'/><category scheme='http://www.blogger.com/atom/ns#' term='3 star'/><title type='text'>The Arak (SuperGeniusGames)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.rpgnow.com/images/97/60989.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 220px; height: 170px;" src="http://www.rpgnow.com/images/97/60989.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I will make this short. The crunch is absolutely out of this world horrible. I must admit that I have to question if the guys who wrote this play 4e much. The races gets too many skill bonuses (small thing, I could live with that) but also gets an at-will power that enables him to deal 1[w] or 1d8 extra damage 1/round against a target he has CA against. Yeah baby, at-will.. /boggle. Some of the feats are pretty sick too, and will make it the de facto race for a lot of classes (deal one die higher with axes, bows and spears? yes please - I can already see the rangers dealing 5D8 on a twin strike at first level). Also, the Arak can get feats that grant him bonuses against primal effects and other feats that grant resist 5 primal. What the hell is that? Anyway, as bad as the crunch is, the fluff is just the opposite. Quite awesome. So buying this is definitely not a complete waste of money, but if you want to use it, it needs a little work.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-4201390850263371039?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/4201390850263371039/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/arak-supergeniusgames.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/4201390850263371039'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/4201390850263371039'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/arak-supergeniusgames.html' title='The Arak (SuperGeniusGames)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-2049815885452507019</id><published>2009-04-04T08:17:00.001+02:00</published><updated>2009-07-06T14:20:14.059+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blackdirge Publishing'/><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='5 star'/><category scheme='http://www.blogger.com/atom/ns#' term='Goodman Games'/><title type='text'>Critter Cache: Fey Folk (BlackDirge Publishing and Goodman Games)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://goodmangames.rpgnow.com/images/36/60693.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 250px;" src="http://goodmangames.rpgnow.com/images/36/60693.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Three words for you. I want a Pooka! Okay, that was four words, but it’s still true. Critter Cache 4 is full of great (and small) fey monsters, that you can use to terrify your players when they visit the Fey Realm, or as WotC calls it: the Feywild (sigh). Highest on every adventurer’s kill-list is the Boggart. This otherwise fairly harmless creature suffers from having an aura that makes everyone nearby roll twice on attack and damage and use the worst result. Luckily for the poor bugger, it can turn invisible at-will so it might be hard to kill it, especially if you have your hands full with its allies. Seriously, every arch-fiend/demon-lord/über-lich should recruit one of these Boggarts. Another great monsters is the Spriggan Titan Guard. I can’t wait to use this and spring it on my players. From small to huge in the blink of an eye – that might surprise them. All is not perfect of course; there is a glaring and horrible mistake: The nymphs (there are 5 of them) are all covered way too much up! Seriously, what is that about? I know the GSL has a grand-ma clause, but I do not think you have to go that far . Also, I believe that “Prime Material Plane is a 3e-ism. Nowadays we live in the natural or mortal world. Anyway, joking aside. The crunch seems pretty darn solid this time around. There are a few monsters which are a tad low on damage (most notably the Bolg and Beanne Sidhe) due to their elite status, and also the power of the Red Cap Warrior is a tad odd, considering name and effect. On the other hand, I really like how marking is used by monsters other than soldiers, and it works well. Overall, CC4 is a great product, with great flavor, that complements my (relatively) extensive 4e library well, and many of the monsters therein will definitely be used.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-2049815885452507019?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/2049815885452507019/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/critter-cache-fey-folk-blackdirge.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/2049815885452507019'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/2049815885452507019'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/critter-cache-fey-folk-blackdirge.html' title='Critter Cache: Fey Folk (BlackDirge Publishing and Goodman Games)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-1956674230997502937</id><published>2009-04-04T08:16:00.001+02:00</published><updated>2009-07-06T14:20:42.397+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Inner Circle'/><category scheme='http://www.blogger.com/atom/ns#' term='3 star'/><title type='text'>Races of Violet Dawn: The Skarren (Inner Circle)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.icirclegames.com/assets/images/products/racesofvioletdawnskarren.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 158px; height: 204px;" src="http://www.icirclegames.com/assets/images/products/racesofvioletdawnskarren.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Fluff-wise, I must admit that I am not “groking” it. A (very) primitive race which barely even uses clothes, but suffer no penalties from wearing plate armor if need be. It’s not that the fluff is bad per say, but it just failed to entice me. The Skarren is described as a warlike race that despises other races and it has (IMO) that slightly chaotic neutral feel. All in all, it struck me as a poster-child race for anti-social and rude behavior. Crunch-wise munchkins will love it; a +2 unnamed bonus to AC and a racial attack that only takes up a minor action – at epic, with a couple of feats, your Skarren will be doing 3d10 + modifier + daze with a minor action. Yeah, that is a bit too much, for me at least. The rest of the crunch is solid, without being ground-breaking, although there are a few oddities, such as a feat that gives a bonus to second wind if you have less than 9 hit points. Okay, maybe I am missing a point there, but I just feel that’s a very convoluted way of doing things. Overall, this is not a race I will be using; others have done the primitive race in a (much) more interesting way.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-1956674230997502937?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/1956674230997502937/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/races-of-violet-dawn-skarren-inner.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/1956674230997502937'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/1956674230997502937'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/races-of-violet-dawn-skarren-inner.html' title='Races of Violet Dawn: The Skarren (Inner Circle)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-5069500522832231635</id><published>2009-04-04T08:14:00.001+02:00</published><updated>2009-07-06T14:21:07.618+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='One Bad Egg'/><category scheme='http://www.blogger.com/atom/ns#' term='5 star'/><title type='text'>Hard Boiled Armies (One Bad Egg)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.onebadegg.com/pics/armies-220.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 220px; height: 220px;" src="http://www.onebadegg.com/pics/armies-220.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I must admit that I have never paid much attention to whatever mass combat rules there was for D&amp;amp;D, so I can’t really compare or evaluate if OBE simply ripped off ideas from previous editions. What I can tell you is that with Hard Boiled Armies, they have created an elegant and smooth rules-set to guide us through mass-combat in our campaigns. At the core, it’s extremely simple. Units in combat are created and treated like characters. Then we are given some tools to figure out, depending on how big a battle and how big a battlefield we are aiming for, how long rounds, encounters and days are. We get a bunch of ideas to translate the 4e-isms such as encounter and daily powers into military happenings, how to adjust speed relative to the battlefield and last but not least how to figure out how long short and long rests are. They touch on the translation of special moves like grab, conditions, ranged attacks (if a square on the battlemat is 10 miles, maybe that range 10 on a power does not quite work as it should . Actually, while I could go on and on, because they do touch on quite a few relevant and diverse things on the 24 pages (the last 11 are devoted to the map used with the mini-battle-adventure included), but I think I have said enough already. I mean (and this is totally made up on the spot, it’s not from Hard Boiled Armies), with a few changes, that 1st level rogue with deft strike becomes a 1st level army of 10000 men with perhaps a light cavalry that strikes out quickly, surprising its enemies. Kill the fluff; use the crunch (with a few modifications). It’s very 4e and I am definitely going to try it.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-5069500522832231635?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/5069500522832231635/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/hard-boiled-armies-one-bad-egg.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5069500522832231635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5069500522832231635'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/04/hard-boiled-armies-one-bad-egg.html' title='Hard Boiled Armies (One Bad Egg)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-7749790866695436158</id><published>2009-03-04T08:13:00.002+01:00</published><updated>2009-07-06T14:21:33.284+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='4 star'/><category scheme='http://www.blogger.com/atom/ns#' term='Silent7Seven Games'/><title type='text'>Advanced Class: Druid (Silent7Seven Games)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.silent7seven.com/icon_favoredforms.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 150px; height: 150px;" src="http://www.silent7seven.com/icon_favoredforms.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This little PDF gives us 7 heroic and 4 paragon feats (and powers) for our druids for almost no money. Each feat gives you a +3 feat bonus to a different skill and a once per encounter special attack when adopting a particular form. You can take multiple feats, but can never use more than one special form within the same encounter. Overall, the crunch looks solid and the ideas are respectable, giving more flavor and panache to your druid. The paragon feats gives you another special attack (or improves an at-will) and even more importantly, access to a new level 13 encounter power. While the heroic tier feats felt well-balanced against each other, there is a bigger variation amongst the paragon tier feats, but none of them are better than the feats found elsewhere. They are just different. The paragon feats also allow for wild-shaping into Dragon and Umber Hulk forms, both of which are magical beasts. I see no reason why this should be a huge problem though. Overall it’s a good little add-on for a druid, and I could easily see myself using a couple of the feats for the druid I play in SoW atm.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-7749790866695436158?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/7749790866695436158/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/03/advanced-class-druid-silent7seven-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7749790866695436158'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7749790866695436158'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/03/advanced-class-druid-silent7seven-games.html' title='Advanced Class: Druid (Silent7Seven Games)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-9171339127432982918</id><published>2009-03-04T08:10:00.001+01:00</published><updated>2009-07-06T14:21:52.413+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='WotC'/><category scheme='http://www.blogger.com/atom/ns#' term='4 star'/><title type='text'>Assault on Nightwyrm Fortress (WotC)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.wizards.com/global/images/products_dndacc_9780786950003_lgpic.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 242px;" src="http://www.wizards.com/global/images/products_dndacc_9780786950003_lgpic.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;AoNF is the last adventure in the P-series, stretching from level 17-20. Naturally, I expected that the Paragon-feel would be even more present in the third installment. The idea is very promising. Urishtar, a crafty shadow dragon, has found an ancient fortress in the Shadowfell, filled with ancient knowledge about the passage of the dead from the mortal world: knowledge that enables her to divert life energy from its proper fate – or in simpler terms, she is stealing souls from right under the nose of the Raven Queen. Sounds like an awesome concept with great potential. Unfortunately, the potential is squandered and the adventure is just another railroad from A to Z with a bunch of monsters in between to defeat. The players start out by being hired when it becomes clear that something is interfering with how the souls usually pass into the afterlife. Luckily for the players, they bump into a shadar-kai who knows the way into the Shadowfell, through a series of caverns nearby. They go through the caverns, access the tomb, defeat its guardians and go through the portal to the Shadowfell, which happens to be within a few hundred feet of the ancient fortress recently discovered by the shadow dragon. From there, they head into the fortress, one chamber at the time, ending with the dragon. Now, I feel it’s important to stress here that the combats are for the most part really good. There is a decent variation in monsters, with some really great combat situations in AoNF (my favorite being a chamber with no floor, so the fight will take place while players jump between small 5’ square islands trying to avoid a drop 60’ down into a very chilly fog) and the encounters are spaced out in a way that gives realistic openings for the players to rest. There are some opportunities for roleplaying that could be fun (negotiating with a Dracolich, striking a deal with two ghost sages and of course the Shadar-Kai that accompanies the players a good bit of the way) and the final battle should be very memorable. For those who played WoW, think Vael! So, in closing, I guess that’s my problem with this module. It’s just too straight-forward an adventure for my taste, at least at that level. But it has too many first-rate ideas to ignore.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-9171339127432982918?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/9171339127432982918/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/03/assault-on-nightwyrm-fortress-wotc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/9171339127432982918'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/9171339127432982918'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/03/assault-on-nightwyrm-fortress-wotc.html' title='Assault on Nightwyrm Fortress (WotC)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-8789055898607182142</id><published>2009-03-04T08:03:00.001+01:00</published><updated>2009-07-06T14:22:23.005+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='6 star'/><category scheme='http://www.blogger.com/atom/ns#' term='WotC'/><title type='text'>Players Handbook 2 (Wizards of the Coast)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.wizards.com/global/images/products_dndacc_9780786950164_lgpic.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 261px;" src="http://www.wizards.com/global/images/products_dndacc_9780786950164_lgpic.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Mike Mearls called the PHB2 his best work to date, and since that comment did draw its share of flames from skeptics and the like, I feel that I need to say this: The man was right. There is no longer any getting around that. It was not empty marketing or hollow words without backup. While you shouldn’t exactly expect high literary prose (the writing gets a tad corny at times but that will have little influence on my verdict) this doesn’t matter. PHB2 is a rules book with a focus on classes. I want rules and classes that work before anything else. And Mearls, Wyatt and Crawford have pulled off what I thought would be impossible. They have managed to create 8 new classes or rather, 4 remakes (bard, druid, barbarian and sorcerer) and 4 totally new ones (shaman, invoker, avenger and warden) that are fairly balanced and at the same time look incredibly interesting to play (I &lt;3 the druid already, after playing him for some levels, and the barbarian is also a lot of fun too, although it is probably the closest thing to a powercreep in there). Regarding this powercreep that normally is so common in everything that follows the original core, it really seems that WotC have managed to make classes about equal in power to the eight original ones. No mean feat considering just how hard it seems to be to create balanced, interesting classes with varied powers. I for one am really glad they decided to wait with some of these classes, until their grasp of the system had improved. It was definitely worth the wait. Sure, we all know that the CO-boards will find new ways to break the game, but in any game with many options, that will always be possible. What I mean when I say balanced and equal, is that on their own the classes look and feel right. The PHB2 also has 5 new races (gnome, deva, goliath, shifter and half-orc). Crunch-wise they are fine, and some, like the deva also hold some interesting aspects that should translate into some fun roleplaying. Personally, I am not sure I will use them all in my campaigns, as I was never a huge fan of goliaths and shifters. But to each his own, I am pretty sure there are plenty of people out there who wanted these races, just as some people actually play gnomes ;). All in all, this is simply a book that you have to have. Not only does it double the amount of classes at your disposal, but it gives some sweet options for the classes and races in the first PHB1. I know I have given other books this rating, but the problem with a rating system is that at one point, something better, something more necessary always comes along, and how do you reward that, rating-wise? In short, “If you haven’t bought it yet, you are a fool™”.&lt;br /&gt;Rating:* * * * * *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-8789055898607182142?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/8789055898607182142/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/03/players-handbook-2-wizards-of-coast.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/8789055898607182142'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/8789055898607182142'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/03/players-handbook-2-wizards-of-coast.html' title='Players Handbook 2 (Wizards of the Coast)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-4958510924217969605</id><published>2009-03-04T08:01:00.000+01:00</published><updated>2009-07-04T10:11:39.993+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Dreamscarred Press'/><title type='text'>Phrenic Power: Ardent (Dreamscarred Press)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.dreamscarredpress.com/dragonfly/modules/Store/images/thumb_DSPPP0002-500.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 186px; height: 144px;" src="http://www.dreamscarredpress.com/dragonfly/modules/Store/images/thumb_DSPPP0002-500.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;The Ardent is the first of several re-skins aimed at giving characters a more Phrenic feel. It turns your garden-variety cleric into an Ardent, master of the mind. Sadly I cannot review it, as I was asked to look at the crunch and am thus credited in the product. It wouldn’t be ethical if I reviewed it. But since I mention every 4e product that I own, it gets a mention here ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-4958510924217969605?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/4958510924217969605/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/03/phrenic-power-ardent-dreamscarred-press.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/4958510924217969605'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/4958510924217969605'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/03/phrenic-power-ardent-dreamscarred-press.html' title='Phrenic Power: Ardent (Dreamscarred Press)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-6017756598486850965</id><published>2009-03-04T07:58:00.001+01:00</published><updated>2009-07-06T14:22:54.038+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='One Bad Egg'/><category scheme='http://www.blogger.com/atom/ns#' term='3 star'/><title type='text'>The Witch Doctor (One Bad Egg)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.onebadegg.com/pics/witchdoctor-220.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 220px; height: 220px;" src="http://www.onebadegg.com/pics/witchdoctor-220.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;It’s with mixed feelings that I am writing this review. As everyone who reads these reviews knows, I am a huge fan of everything OBE have made, and I had thus very high expectations for the Witch Doctor. Anyway, On one hand, the Witch Doctor is a brilliant concept, full of gems (Class abilities like the Masks, Evil Eye which is just perfect for a controller, close wall attacks) and an all-around awesome “feel” to the powers (not to mention some really cool powers, like the Mojo-line, where you draw power from the enemy making a save, or the “Poison Pill” power, which just made me laugh). On the other hand, the implementation is just not good enough. The initial description of the two type of Witch Doctors (Resolute and Tempest) make it sound like you either go CHA primary and CON secondary, or the opposite. But woe to the one who does that, since all powers are based on CHA and there are a whooping 2 powers that key off CON. In fact, you are much better off grabbing WIS or INT, the other two stats which have powers that key off them (around 5 each). Now, this is not game-breaking, merely an annoyance. The powercreep comes in the shape of at-wills dealing ongoing damage, encounter powers which are sustainable, encounter utility powers that last the whole encounter, encounter powers which cost you a surge to cast. Each on its own, these breaks from the core concepts might or might not work, but all together, it becomes too much. Towards the higher level powers, we get dominate as an encounter power, we get big AE that turns people to stone after two failed saves (no save after that) and a few other things that seem broken at first glance at least. Overall, I have to say that the Witch Doctor doesn’t feel like a controller (way too few powers that control well), but I am not quite sure what it is. Perhaps it is pseudo striker-leader-controller. It however look like a fun class with a great feel, and I (despite all the issues) still want to play it. It will just take some work to balance it.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-6017756598486850965?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/6017756598486850965/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/03/witch-doctor-one-bad-egg.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/6017756598486850965'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/6017756598486850965'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/03/witch-doctor-one-bad-egg.html' title='The Witch Doctor (One Bad Egg)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-4024125736038927342</id><published>2009-03-04T07:56:00.001+01:00</published><updated>2009-07-06T14:23:24.449+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='4 star'/><category scheme='http://www.blogger.com/atom/ns#' term='Goodman Games'/><title type='text'>Curse of the Kingspire (Goodman Games)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://chattydm.net/wp-content/uploads/2009/02/kingspire-231x300.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 231px; height: 300px;" src="http://chattydm.net/wp-content/uploads/2009/02/kingspire-231x300.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;From what I read, the Master Dungeon series is aimed at challenging expert players and DM’s; in order words, noobs need not apply. What starts out as a seemingly routine inspection of a cult in a village propels the players through space and time, trapping them in the middle of an eternal battle suffering a bad case of Groundhog Day. Sounds intriguing? Let me assure you that it is. Players used to straight forward dungeons with one way to go and a big bad boss to kill at the end might find themselves doomed (to repeat their mistakes, haha), with little chance of finishing the adventure. Reading this adventure, I thought it was kind of odd. The first part is a very normal linear story, but with some extremely interesting combats with cool features. The second part has an awesome story, but the combats are not as interesting. Although the windows that shatter and reform as a dragon was fun. Sadly, the end doesn’t quite live up to the rest of the module and there are still the odd, weird editing errors, like a 3.x rule (You do not lose Dex to AC underwater in 4e) or like a skill challenge which aims at bluffing someone, except bluff isn’t one of the skills usable in the challenge! But overall it is a very cool module – Not your average dungeon romp. I will most definitely run it at some point, just as soon as I have come up with an ending that suits me more. I can’t wait to turn a player into a frog (nice witch!) and put on a white wig and go nuts as the Mad Gaoler.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-4024125736038927342?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/4024125736038927342/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/03/curse-of-kingspire-goodman-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/4024125736038927342'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/4024125736038927342'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/03/curse-of-kingspire-goodman-games.html' title='Curse of the Kingspire (Goodman Games)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-6211922097233104922</id><published>2009-03-04T07:54:00.001+01:00</published><updated>2009-07-06T14:23:45.811+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='WotC'/><category scheme='http://www.blogger.com/atom/ns#' term='4 star'/><title type='text'>Dungeon Delve (Wizards of the Coast)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.wizards.com/global/images/products_dndacc_9780786951390_lgpic.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 261px;" src="http://www.wizards.com/global/images/products_dndacc_9780786951390_lgpic.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;DD was (when announced) the only WotC 4e book not to make it on my to-buy list. I thought the concept was dumb. But, half-starved from a lack of decent 4e releases lately (it’s been a least a week since Mists was released) I drove and picked it up as soon as it got to my FLGS. And as it turns out, I was pleasantly surprised. Each delve (there are 30, one for each level) is started by a ½ page of introductory fluff, a small map and tips for expanding the delve into a full-blown adventure. You are then presented with 3 increasingly harder encounters (for each level, so 90 encounters in total), tied together in the small dungeon (a few seem way too small for the numbers and size of monsters) which is buildable with the Dungeon Tiles sold by WotC (for each delve it is stated which tile sets are needed). At the beginning of the book, there is also some guidelines on reskinning the monsters and tweaking the dungeon delves. You get 42 brand new monsters and 7 "fairly new" monsters (reprinted from Open Grave, Draconomicon and Manual of the Planes), although a few are just leveled versions of monsters we have seen before. Anyway, as I read the book, it struck me that it’s good helper for those times in campaigns where you need the players to get a bit more xp before starting on something else – sort of like an expanded version of a book of random encounters. It’s a book of random dungeons! It’s hardly going to revolutionize the industry, but overall, it’s a useful book that a lot of DM’s ought to at least consider.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-6211922097233104922?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/6211922097233104922/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/03/dungeon-delve-wizards-of-coast.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/6211922097233104922'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/6211922097233104922'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/03/dungeon-delve-wizards-of-coast.html' title='Dungeon Delve (Wizards of the Coast)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-2456451339572534476</id><published>2009-02-04T07:52:00.001+01:00</published><updated>2009-07-06T14:24:02.465+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Mongoose'/><category scheme='http://www.blogger.com/atom/ns#' term='2 star'/><title type='text'>The Quintessential Fighter (Mongoose)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://www.scifigenre.com/beta/itemImages/Alliance_Games%5CMGP%5C13202212291.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 188px; height: 249px;" src="https://www.scifigenre.com/beta/itemImages/Alliance_Games%5CMGP%5C13202212291.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The QF has some decent fluff and inspiration for roleplaying/building your character, although the language does show (in places) that it was written by non-native English speakers. It also holds some good ideas for different fighter organizations, but let’s face it. This is not why most people will buy the book. They will buy it for the new origins (backgrounds, a definite power creep, although not game breaking on its own, except in the hands of an optimizer), the new build ideas (everything from horseback fighter to pugilist is covered), the new powers (at-wills who do ongoing damage; dexterity, charisma, wisdom and intelligence attacks for the fighter; sustainable encounter powers etc), the new martial rituals (all high-level fighters will have the following benefits, every day: +5 perception and + 5 insight to avoid surprise, force reroll on the first attack that hits you, +1/+2 to all defenses, +10 to hit to one attack against a specific creature, regain 5-10 extra hit points when you second wind, gain 1d6 more hitpoints every time you spend a surge, +2 to certain checks and immunity to weaken effects), the new feats (yay, finally I can spend a feat and get +2 AC – vs. some weapons) and last but not least, the new combat styles (which boil down to having X specific feats, Y specific powers and get a bonus). In short, the QF is a flawed book with a lot of either subpar or borderline broken crunch. There are some useful stuff in there, but to be honest, I can’t see myself every using this book. But to each his own.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-2456451339572534476?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/2456451339572534476/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/02/quintessential-fighter-mongoose.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/2456451339572534476'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/2456451339572534476'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/02/quintessential-fighter-mongoose.html' title='The Quintessential Fighter (Mongoose)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-545787153191276788</id><published>2009-02-04T07:50:00.001+01:00</published><updated>2009-07-06T14:24:25.739+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='4 star'/><category scheme='http://www.blogger.com/atom/ns#' term='Goodman Games'/><title type='text'>DCC 59 Mists of Madness (Goodman Games)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://paizo.com/image/product/catalog/GMG/GMG5058E_500.jpeg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 259px;" src="http://paizo.com/image/product/catalog/GMG/GMG5058E_500.jpeg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Mists of Madness is a short, straight-forward Indiana Jones-esque adventure where the heroes penetrate the ancient tomb of an archlich in order to stop a cult from reviving the arch-lich. Most of the encounters and traps are very good (and positively lethal, as usual) and have interesting features. My favorite is the secret chute behind the easily noticeable trap, so that when the players jump the pit, they fall down the chute, get hit by an Ochre Jelly as they fall by where it is, after which it proceeds to follow them down the chute to kill them. Mists of Madness does have a few editing errors (Swamp crocodile war mother – should have 68 hit points, not 40 – a simple copy paste error, when they leveled up the lower level croc, they forgot to up the hit points. Also, there is an X to mark the activation of a trap that I can’t find) but these are small issues. The biggest problems with the adventure (calling it the biggest doesn’t necessarily means it’s big) is that it does require some suspension of belief to believe that the traps (although they are lethal to 1st level characters) are supposed to “defend” the last resting place of an almighty archlich. The other is the encounter against the shades (which concept-wise is great), which sadly will TPK just about any party if run as written. These are however minor and easily tweakable problems. MoM is still a good, solid and fun adventure I definitely will be using for a campaign.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-545787153191276788?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/545787153191276788/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/02/mists-of-madness-goodman-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/545787153191276788'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/545787153191276788'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/02/mists-of-madness-goodman-games.html' title='DCC 59 Mists of Madness (Goodman Games)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-7105347467414225465</id><published>2009-02-04T07:48:00.001+01:00</published><updated>2009-07-06T14:25:51.561+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Adamant Entertainment'/><category scheme='http://www.blogger.com/atom/ns#' term='2 star'/><title type='text'>Pact of Blood (Adamant Entertainment)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://adamant.rpgnow.com/images/92/60084.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 259px;" src="http://adamant.rpgnow.com/images/92/60084.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;They really like warlock pacts over at AE. And I bet the idea of a blood pact will be well received around the tables. But while the idea (although not revolutionizing) is good, the implement fails to a certain degree. The quality of a new warlock pact is determined by two things. The feel of the powers (do they fit with the concept of the pact) and the crunch behind those powers. AE definitely manage to hit within the thematic range of the pact. The crunch is just not there yet. It’s still better than the last one I read from them (Pact of the Angelic Choirs), but there are some definite issues still. Unfortunately, one of the big issues with it is in the at-will. A first level will be able to (assuming hit and curse, obviously) to deal 3d6+10 (assuming 20 CON) per round after the first round, costing him nothing more than 1 hp per round in damage. At 21st level, it will be 7d6+30 (assuming maxed CON and implement). This is quite nasty for a measly 4 damage per round and an at-will. Anyway, this is obviously not the only problem, one of the other highlights is a close blast 3 power that, on top of decent damage, stuns and gives ongoing 15 damage (save ends both) unless you have around 25-30+ con. But the true winner is a daily that causes the target to be unconscious as the effect, i.e. the warlock does not need to hit the target. Sorry, but that was quite funny. Quite a few of their encounter attack powers also have an effect, a perk which is supposed to be reserved for daily powers. All in all, you are better off waiting for something else.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-7105347467414225465?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/7105347467414225465/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/02/pact-of-blood-adamant-entertainment.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7105347467414225465'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7105347467414225465'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/02/pact-of-blood-adamant-entertainment.html' title='Pact of Blood (Adamant Entertainment)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-1640950121454167872</id><published>2009-02-04T07:46:00.001+01:00</published><updated>2009-07-06T14:26:27.634+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='One Bad Egg'/><category scheme='http://www.blogger.com/atom/ns#' term='5 star'/><title type='text'>The Purifiers (One Bad Egg)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.onebadegg.com/pics/purifiers-220.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 220px; height: 220px;" src="http://www.onebadegg.com/pics/purifiers-220.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The Purifiers tells the tragic tale of Wilhelm ark-Trasser, 4 times winner of the Contest of Ark, a paladin who has fallen a long way. His quest against an evil necromancer and the undead has warped his mind, sending his quest on collision course with madness. The former paladin now captures anyone he and his forces encounter and uses some corrupted plants of the Shroud to turn them into mindless servants – The Reborn – in order to build are horde matching the undead while depriving their enemy of their source of soldiers. With the Purifiers we get an organization, ready to fit into our campaign world with a minimum of work. But really, it’s so much more. The PDF is just full of great lore, ideas and fluff worthy of any campaign and it leaves me wishing that the good people of OBE would release a 450 page hardcover detailing their world. There are some great ideas within, from the Contest of Ark (great melee finale on hot coals!) to the Shroudrot mask, a ritual created mask that helps force the corruption of the Shroud upon a person. All in all, it’s a great PDF. There are some issues, most notably with the crunch of the main antagonists (overall, they are on the weak side) although they do partially redeem themselves with the second version of ark-Trasser, which you can find on the last page. It is just too bad that they didn’t give his two lieutenants the same treatment. Their fluff is just 10 times cooler than their stats, and the players might be disappointed once they finally meet them.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-1640950121454167872?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/1640950121454167872/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/02/purifiers-one-bad-egg.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/1640950121454167872'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/1640950121454167872'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/02/purifiers-one-bad-egg.html' title='The Purifiers (One Bad Egg)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-3151734166636610190</id><published>2009-02-04T07:43:00.001+01:00</published><updated>2009-07-06T14:27:10.746+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Alluria Publishing'/><category scheme='http://www.blogger.com/atom/ns#' term='4 star'/><title type='text'>The Mahrog (Alluria Publishing)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://rpg.drivethrustuff.com/images/2547/60047.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 220px; height: 287px;" src="http://rpg.drivethrustuff.com/images/2547/60047.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The Mahrog is an ancient race of primitive humans, who have been secluded away by their even more ancient goddess. Basically, they are civilized cavemen. The Mahrog gains a +2 modifier to strength, and can choose between two other stats for their other modifier. Likewise, they gain a +2 to their endurance skill and can choose between three other skills for their other bonus modifier. I like this approach, it creates some diversity within the race, much like Hard Boiled Cultures by OBE encourages us to make. It gives some flexibility, but hardly breaks the race. The racial feats also seem solid without impressing, although the Mahrog can end up being quite nasty with simple weapons. The PDF gives us a (aside from the race, obviously) a new language (Ancient) and a new goddess (Mahra, a sort of primal god of preservation). It is a useful and balanced product, which could find use in many campaigns. I know I will.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-3151734166636610190?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/3151734166636610190/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/02/mahrog-alluria-publishing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/3151734166636610190'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/3151734166636610190'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/02/mahrog-alluria-publishing.html' title='The Mahrog (Alluria Publishing)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-8525660432790691093</id><published>2009-02-04T07:41:00.001+01:00</published><updated>2009-07-06T14:27:24.665+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Dark Emerald'/><category scheme='http://www.blogger.com/atom/ns#' term='2 star'/><title type='text'>Quick Kill (Emerald Press)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://enworld.rpgnow.com/images/49/59181.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 259px;" src="http://enworld.rpgnow.com/images/49/59181.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Basically the quick kill rule allows players to do a skill challenge enabling them to get close to the enemy, without being detected. Following the skill challenge they make an attack which is an improved coup de grace. If the attack hits, it does damage equal to the bloodied value of the creature and it dies. Now, I have to admit that before buying this, I already knew what my review would be like, but I bought it anyway, just to see what they had done. While it probably sounded like a great idea at the time, it’s totally unnecessary to make up a new rule for this kind of situation. If you as DM want the guard to be able to be taken out with a hit, make it a minion. If you do not want him to be taken out, make it a normal monster. Much easier and you just saved $1.50. Now, the product isn’t completely useless, as it gives some pointers and ideas for the skill challenge you could run that enables the character to get close to the guard.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-8525660432790691093?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/8525660432790691093/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/02/quick-kill-emerald-press.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/8525660432790691093'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/8525660432790691093'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/02/quick-kill-emerald-press.html' title='Quick Kill (Emerald Press)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-8034820742399355307</id><published>2009-02-04T07:39:00.000+01:00</published><updated>2009-07-04T10:18:17.551+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='No rating'/><category scheme='http://www.blogger.com/atom/ns#' term='Black Death Publishing'/><title type='text'>Beyond the Black Door (Black Death Publishing)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://home.comcast.net/~baker3031//pwpimages/.__249_333_Beyond%20Black%20thumb.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 249px; height: 332px;" src="http://home.comcast.net/~baker3031//pwpimages/.__249_333_Beyond%20Black%20thumb.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Editing, layout and organization are hopeless. It was written for 3e, and barely edited to fit 4e. Not to mention that whole 3e stat-blocks were left in there. This is really a poor excuse of a 4e adventure, and if I was American, I would sue to get my $5 back, not to mention compensation for the time I spent reading it. Actually, you can barely call BtBD an adventure. More like a railroad where the DM reads for 10 minutes, describing what happens and what the players decide to do (without asking, of course) then tells players to roll initiative. After the fight, the railroad continues. Seriously, this is the worst piece of crap I have ever seen. It makes adventures like Old Rock Tower look like masterpieces of ingenuity and quality.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Rating: [This product is not even good enough to get one star]&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-8034820742399355307?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/8034820742399355307/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/02/beyond-black-door-black-death.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/8034820742399355307'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/8034820742399355307'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/02/beyond-black-door-black-death.html' title='Beyond the Black Door (Black Death Publishing)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-1814369416293705119</id><published>2009-01-04T07:38:00.000+01:00</published><updated>2009-07-04T10:18:55.831+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unicorn Rampant Publishing'/><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='1 star'/><title type='text'>Old Rock Tower (Unicorn Rampant Publishing)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.rpgnow.com/images/792/60006.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 220px; height: 285px;" src="http://www.rpgnow.com/images/792/60006.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;If you have read my other reviews, you will know that I was not a big fan of UPR’s first foray into 4e. But I figured they had had 6 months more to learn and understand the system, so I decided anyway to check out their new adventure. I cannot emphasize enough what a stupid decision that was. Once again I feel ripped off. Old Rock Tower is a very straight forward adventure, where the heroes head to an ancient wizard tower, now overrun by undead and other assorted monsters. Oh, and dire chickens… Wait. What? Yep, I said dire chickens. The Adventure is full of editing errors and poor (yeah, I know, who am I to talk) English. Monsters are only listed by their page number in the MM, and even that is often forgotten. This is a GSL thing I guess (and thus not URP’s fault), but insanely annoying. The maps are at best described as a strain on the eyes to look at. Out of the few monsters created for the adventure, they manage to screw up the most important one. Also, in the final battle room, there is this gem: “The altar is enchanted with an unhallow spell, with a bane effect for any who do not worship evil powers (DC 14 Will save or -1 to attack rolls and -1 to fear saves for 5 minutes)”. Needless to say, stuff like that doesn’t improve help the general impression, which is a extremely straightforward adventure with boring combats and encounters, boring traps, no skill challenges and no role-playing opportunities.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Rating:*&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-1814369416293705119?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/1814369416293705119/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/01/old-rock-tower-unicorn-rampant.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/1814369416293705119'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/1814369416293705119'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/01/old-rock-tower-unicorn-rampant.html' title='Old Rock Tower (Unicorn Rampant Publishing)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-2297717876727968445</id><published>2009-01-04T07:35:00.001+01:00</published><updated>2009-07-06T14:27:45.652+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='5 star'/><category scheme='http://www.blogger.com/atom/ns#' term='Goodman Games'/><title type='text'>DCC58 The Forgotten Portal (Goodman Games)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.leisuregames.com/acatalog/dc58-forgotten-portal.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 139px; height: 181px;" src="http://www.leisuregames.com/acatalog/dc58-forgotten-portal.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The latest from Goodman Games is as far as I know, the first adventure written for 4e. The previous DCC’s were all written for 3.5, and then converted. Let me start by saying, it shows. They still like using high level elites and solos a lot, but now, they are placed in an interesting environment or added a twist that will make the encounters so much better. For example there is a solo croc that looks quite boring and slightly underpowered, but due to its tactics of dragging victims underwater, it should prove for a very interesting fight. There is also a fight with a T-rex on a huge pile of ever-moving bones that looks like it will be tremendous fun (as in, dangerous for the heroes). The areas are also much bigger, giving the players room to move around and do stuff. No more 10X10 rooms and encounters in 5 foot wide passages. The adventure goes as follows: Almost by accident, the heroes are drawn to a cursed village located on an 1800’ tall plateau in the middle of the jungle. They set out to find the high priest of the village in order to stop his reign of terror and bloody sacrifices, but instead find themselves having to complete 9 ancient trials, mirroring those a local hero had to endure in ancient times. The endgame (pun intended, you will get it when you read the adventure) is a twist, where the heroes will most likely upset an already fragile balance in place in the area, setting things up for a sequel. The Aztecan theme permeates the adventure and there is a lot of lore to assimilate and use both as background info, but also as key parts of the adventure. This is by far the best 4e adventure by Goodman Games so far, and while it could use a bit of work in certain areas (1- Some combats could still use some tweaking. 2- Skill challenges are rare and bare-boned. 3 -It would have been nice with a few more opportunities for roleplaying), it’s a great adventure and has inspired me to add another continent to my homebrew world.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-2297717876727968445?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/2297717876727968445/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/01/forgotten-portal-goodman-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/2297717876727968445'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/2297717876727968445'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/01/forgotten-portal-goodman-games.html' title='DCC58 The Forgotten Portal (Goodman Games)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-354949448153424759</id><published>2009-01-04T07:31:00.001+01:00</published><updated>2009-07-06T14:28:08.936+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='6 star'/><category scheme='http://www.blogger.com/atom/ns#' term='WotC'/><title type='text'>Open Grave: Secrets of the Undead (Wizards of the Coast)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.wizards.com/global/images/products_dndacc_9780786950690_lgpic.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 262px;" src="http://www.wizards.com/global/images/products_dndacc_9780786950690_lgpic.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Open Grave is not just a book about undead, no, it’s the undead equivalent of the Draconomicon. It’s a DM’s book. From start to finish of its 223 pages, this book is stuffed with ideas and hooks for your campaigns involving the almost-but-not-quite-dead. It contains 3 different campaign arcs, each broken up for the various tiers (I love the Vampire Kingdom idea - it doesn’t get much darker than that), 9 different lairs each with several encounters (The mausoleum of Ssra-Tauroch looks like an awesome encounter to build an adventure over, with a nasty level 17 solo yuan-ti mummy at the end), 11 templates , 7 famous undead (OMG, Vecna has an aura that deals 50 necrotic damage – this will really suck if you aren’t properly prepared), 8 artifacts, 7 rituals (quite a few must haves for when you explore ancient crypts) and monsters. In fact, there are more than 160 monsters in there (the Death Tyrant looks nasty, but it’s really only one of many that I can’t wait to use), most of which look fairly balanced, although there are definitely some (the Rotvine Defiler) where you wonder if it was just meant to be extremely nasty (minor close burst 5, grabbed, ongoing 15 necrotic and lose 1 healing surge per round until you escape grab) or if you are missing something. Either way, while I love dragons much more than I love undeads, I must admit that undeads do tend to show up a lot more often than dragons. With this in mind, it’s definitely a must-have for me.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-354949448153424759?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/354949448153424759/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/01/open-grave-secrets-of-undead-wizards-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/354949448153424759'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/354949448153424759'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2009/01/open-grave-secrets-of-undead-wizards-of.html' title='Open Grave: Secrets of the Undead (Wizards of the Coast)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-8588342756389136662</id><published>2008-12-04T07:29:00.001+01:00</published><updated>2009-07-06T14:28:38.563+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blackdirge Publishing'/><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Goodman Games'/><category scheme='http://www.blogger.com/atom/ns#' term='3 star'/><title type='text'>Critter Cache – Animals and Beasts (BlackDirge Publishing &amp; Goodman Games)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i76.photobucket.com/albums/j2/Blackdirge/BDP_CC-Pehistoric-CVR-Wb.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 250px;" src="http://i76.photobucket.com/albums/j2/Blackdirge/BDP_CC-Pehistoric-CVR-Wb.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I have got to admit one thing. It’s probably the first 4e product that made me laugh out loud. In one of the encounter suggestions, the following line is found: "1 orc eye of the orcish god (level 5 controller)" – We all know why it says that, but that line just sounds so silly and made me laugh. Anyway, there is little doubt that a lot of people think that the MM could have used some more regular animals. Let me say up front that I am not one of those. Animals and Beasts should definitely fill out the hole left by the MM. As far as I can tell, most if not all animals that were weren’t included have now been covered. We even get a new poison and a nasty disease as a bonus. There are however some issues here and there with the crunch, such as the Dire Ape that can stunlock you to death (Only the ape missing can prevent this, there is nothing you can do), the Tyrant Ape (hello mr. Kong) who seems very weak for a solo (if the crunch followed the fluff, it would be passable, but definitely still on the weak side) and a stomp attack that makes very little sense (I can buy the elephant having 3 reach, but how does it keep a character pinned at 3 squares range. I just don’t see it). Last but not least, BlackDirge continues to explore 3e’isms in 4e. Most notably resist damage with weapon keyword and fighting below zero. I must admit that especially the fighting below zero is not my cup of tea, and I wish it had been done more smoothly, more 4e-like, instead of (sort of) copying the 3e way. Overall, it’s not a bad product, but definitely the weakest of the Critter Cache line, and the one I will use the least.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-8588342756389136662?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/8588342756389136662/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/12/critter-cache-animals-and-beasts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/8588342756389136662'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/8588342756389136662'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/12/critter-cache-animals-and-beasts.html' title='Critter Cache – Animals and Beasts (BlackDirge Publishing &amp; Goodman Games)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-6290873959823444007</id><published>2008-12-04T07:25:00.001+01:00</published><updated>2009-07-06T14:29:03.299+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blackdirge Publishing'/><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='5 star'/><category scheme='http://www.blogger.com/atom/ns#' term='Goodman Games'/><title type='text'>BlackDirge’s Dungeon Denizens (BlackDirge Publishing and Goodman Games)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.leisuregames.com/acatalog/blackdirge-dungeon-denizens.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 140px; height: 181px;" src="http://www.leisuregames.com/acatalog/blackdirge-dungeon-denizens.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Overall, I have to say that DD holds a horde of very flavorful monsters, most of which look solid (crunch-wise) and definitely interesting enough to use in my campaign. The art is very 1e’ish, and in general, the monsters are a (good) bit more lethal than monsters of the same level from the 4e MM. He really pushes the envelope on how much a damage a monster of a given level should deal. As a DM who likes to kill his players (according to them), this is cool by me (Yum, yum, Greater Barghest drains two healing surges!). Although the book is far from flawless - there is notably a few issues with a few of the solos. They are either too weak, or they are way over the top; Grave Swarm I am looking at you! The editing or crunch mistakes are kept to a minimum, just like we should expect from Goodman Games. The spread of monster by level is good, although it is a pity that there are no regular monsters over level 19; only elites and solos. On the other hand, they are so many cool things (all monsters are indexed by level, by type and by keyword – just awesome for a DM) in this book that you quickly forget and forgive mistakes. Blackdirge reintroduces stuff like magic resistance and damage reduction in 4e format. Some will love this, some will hate it. He also introduces resistances based on the alignment of the attacker – I can’t say that I am huge fan of this, but it will please some people, that is for sure. As a bonus, we also get one of the sweetest curses (disease) that I have yet to see. I can’t wait for my players having to eat the flesh from the corpses of sentient beings in order to be able to heal. Cannibal Curse FTW!&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-6290873959823444007?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/6290873959823444007/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/12/blackdirges-dungeon-denizens-goodman.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/6290873959823444007'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/6290873959823444007'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/12/blackdirges-dungeon-denizens-goodman.html' title='BlackDirge’s Dungeon Denizens (BlackDirge Publishing and Goodman Games)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-3660174970108694465</id><published>2008-12-04T07:23:00.001+01:00</published><updated>2009-07-06T14:29:24.633+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='One Bad Egg'/><category scheme='http://www.blogger.com/atom/ns#' term='5 star'/><title type='text'>Poisoncraft : Venomous Villains - The Syrallax (One Bad Egg)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.onebadegg.com/pics/syrallax-220.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 220px; height: 220px;" src="http://www.onebadegg.com/pics/syrallax-220.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The Syrallax, a distant cousin of the male medusa, is an evil subterranean race using nasty-looking weapons fashioned from the bones of their victims. They excel at tactics and mind-control, and they are in general just plain nasty. I find them a good and refreshing alternative to the evil overlord race from below to add to my campaign. And the art by Kev Crossley is just perfect. Like really awesome. Aside from two examples of the Syrallax (1 or 2 more wouldn’t have hurt), we are treated with a fully fleshed out encounter with a Syrallax Overlord (level 20 elite controller) and his multiple minions, taking place around a defective poison refinery. The refinery can blow up (treated as a hazard) and so can many of the barrels of poison (obstacles) that have been placed around the encounter area. Definitely a great encounter that shows just how interesting and dynamic 4e combats can be, if done by the right people. We are also treated with a little preview of the upcoming Codex Venenorum IV in the form of the Evershroud, a very nasty level 22 poison. Watch out for the aftereffect – it’s not a typo, the poison deals the same damage after the first made save. I think that’s a great way to increase potency of poisons without merely pilling on the base damage. All and all it is a great product, its biggest problem being that it leaves me wanting to know and read more about the Syrallax.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-3660174970108694465?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/3660174970108694465/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/12/poisoncraft-venomous-villains-syrallax.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/3660174970108694465'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/3660174970108694465'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/12/poisoncraft-venomous-villains-syrallax.html' title='Poisoncraft : Venomous Villains - The Syrallax (One Bad Egg)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-212083858817416667</id><published>2008-12-04T07:21:00.001+01:00</published><updated>2009-07-06T14:29:41.805+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='One Bad Egg'/><category scheme='http://www.blogger.com/atom/ns#' term='5 star'/><title type='text'>Hard Boiled Cultures (One Bad Egg)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://thouandone.files.wordpress.com/2009/01/cultures-220.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 220px; height: 220px;" src="http://thouandone.files.wordpress.com/2009/01/cultures-220.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Apparently, Mr. Hicks and co. can do no wrong. Hard Boiled Cultures is a DM’s guide to making the standard races of your campaign more diverse. They deconstruct the basics of the races (stats, feats, abilities) and show us how to twist that into distinct sub-races ready to populate and enrich your campaign world. While they use the PHB races as examples, there is no reason that their theories can not be applied to any and all 4e races. I think it is a brilliant (trying not to use awesome here) idea that every DM should embrace. Doing so offers true flexibility and choice for your player characters. No longer will every rogue be halfling, every fighter be dragonborn, or every cleric be elf. By creating sub-races using HBC, your players will no longer have to choose between making the character they want and making an “optimized character”. The only thing missing (IMO) are tables of alternate abilities. OBE tells us how to evaluate each ability and power, but all examples are based on already existing abilities. Which works great, mind you. I just wish there had been a few tables with lists of cool ideas for abilities for each race. It’s still an awesome product though.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-212083858817416667?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/212083858817416667/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/12/hard-boiled-cultures-one-bad-egg.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/212083858817416667'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/212083858817416667'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/12/hard-boiled-cultures-one-bad-egg.html' title='Hard Boiled Cultures (One Bad Egg)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-8670772853759557642</id><published>2008-12-04T07:20:00.001+01:00</published><updated>2009-07-06T14:29:59.102+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Goodman Games'/><category scheme='http://www.blogger.com/atom/ns#' term='2 star'/><title type='text'>In Search of Adventure (Goodman Games)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.leisuregames.com/acatalog/in-search-of-adventure-4e.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 139px; height: 181px;" src="http://www.leisuregames.com/acatalog/in-search-of-adventure-4e.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;ISoA is a collection of 6 1st-2nd level adventures. Overall I am not too impressed. Adventures 2-4 are all three set in a desert, which is an almost automatic turnoff for me (and the ones presented did nothing to change my mind). The 1st, 5th and 6th adventure have some great background and interesting ideas for encounters, but the execution is just boring. Too often they use 4-5 of the same monster and nothing else in a combat. Variety is the spice of life, and of 4e. Lots of new monsters, but I am a bit (okay, a lot) concerned about the balance of these monsters. It seems quite a bit off, at times. In general, they seem way too happy about solo monsters as well – I mean; two solos in a 10-page level 1 adventure? That’s not how 4e works at its best, IMO.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-8670772853759557642?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/8670772853759557642/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/12/in-search-of-adventure-goodman-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/8670772853759557642'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/8670772853759557642'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/12/in-search-of-adventure-goodman-games.html' title='In Search of Adventure (Goodman Games)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-5175916581952556560</id><published>2008-12-04T07:18:00.001+01:00</published><updated>2009-07-06T14:30:13.960+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Open Design'/><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Wolfgang Bauer'/><category scheme='http://www.blogger.com/atom/ns#' term='5 star'/><title type='text'>Wrath of the River King (Wolfgang Baur, Open Design)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.enworld.org/forum/geek/gars/images/5/4/3/0/4/types/thumb_od8.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 154px; height: 200px;" src="http://www.enworld.org/forum/geek/gars/images/5/4/3/0/4/types/thumb_od8.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;If you read this and wonder why the review has changed, it's because I lost this review to the evil overlords of the interweb. With no backup. Anyway, WotRK is a tale of greed, love and revenge, where the heroes start off trying to find the miller's wife, but quickly find themselves embroiled in a game of thrones amongst 3 factions of Fey. They end up making their way towards the castle of the River King in order to prevent a Fey attack on the mortal realm. The adventure is very flexible (sandbox style) and stuffed full of interesting skill challenges, combat and more than anything else, roleplaying encounters and opportunities. The Queen's Birch Fair especially shines in this regard and is so full of adventure hooks that you can probably use it basis for half a campaign. For the more combat-minded, there is plenty as well. Several of the encounters even look positively deadly. All in all, this is by far the best 3PP adventure written for 4e. And not only is it a great adventure, but it is also an awesome inspiration and a must have for any DM who ever plans to bring his players to the Feywild. You can still purchase this if you sign up for Halls of the Mountain King, else you are probably SOL.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-5175916581952556560?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/5175916581952556560/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/12/wrath-of-river-king-wolfgang-baur-open.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5175916581952556560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5175916581952556560'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/12/wrath-of-river-king-wolfgang-baur-open.html' title='Wrath of the River King (Wolfgang Baur, Open Design)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-5169036556096002216</id><published>2008-12-04T01:42:00.000+01:00</published><updated>2009-07-04T13:16:40.333+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Adamant Entertainment'/><category scheme='http://www.blogger.com/atom/ns#' term='1 star'/><title type='text'>Pact of the Angelic Choirs (Adamant Entertainment)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://rpg.drivethrustuff.com/images/92/59437.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 259px;" src="http://rpg.drivethrustuff.com/images/92/59437.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;I was very much (okay moderately) looking forward to this one. I have a thing for angels, and if done right, it would definitely be something that would be incorporated very quickly into my campaign. But alas, it wasn’t. There are some decent ideas in the fluff, but the crunch is just horrible. Some of the issues are small, things that annoy more than anything, but when you couple that with a good deal of powers that look horribly broken, it’s kind of hard to ignore. Small stuff includes the at-will dealing radiant damage, despite being described constantly as a fire attack. The constant use of willpower instead of will. Then again, that’s probably because it’s not released under the GSL. Also, Truename. Good idea, poor implementation. I mean, why give penalties to monsters’ defenses (and thus give the DM more work) when you can give the player unnamed bonuses that stack with everything else. Anyway, as I said, mostly small stuff, so let’s move to the bigger issues. How about a level 2 utility that gives 1+int mod to AC, all defenses and resistance 1+int mod vs. fire, acid, radiant and lightning. For 5 minutes… Or how about a level 6 utility that as a minor action gives 1+cha (main stat) modifier to a roll. But it can be any roll used within the next 5 minutes. Or how about a level 10 utility (immediate reaction) that when used gives you temp hit points and an action point. Or how about an immediate interrupt that “rewinds the clock” to before the event, and lets you cut in with a minor, move and standard action. Seriously? A level 5 close burst for 3d10+modifiers+ knock prone? Or a level 29 burst 5 that can do 10d10 (of no less than 3 different types of energy) + knocks prone? Sure, you might have to hit yourself, but still? Too much work in this one, in my opinion.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Rating:*&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-5169036556096002216?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/5169036556096002216/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/12/pact-of-angelic-choirs-adamant.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5169036556096002216'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5169036556096002216'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/12/pact-of-angelic-choirs-adamant.html' title='Pact of the Angelic Choirs (Adamant Entertainment)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-447112500618540783</id><published>2008-12-04T01:41:00.001+01:00</published><updated>2009-07-06T14:30:49.642+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Adamant Entertainment'/><category scheme='http://www.blogger.com/atom/ns#' term='4 star'/><title type='text'>Pact of the Vermin Lords (Adamant Entertainment)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.purplepawn.com/wp-content/uploads/2008/12/pact-of-the-vermin-lords.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 259px;" src="http://www.purplepawn.com/wp-content/uploads/2008/12/pact-of-the-vermin-lords.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The idea is good, no doubt about it. For the most part, the power s fit well thematically, and there are some great ideas in the fluff. AoE spells become a spreading contagion, healing becomes shedding the husk, zone spell becomes a cloud of nasty tomb insects, ongoing damage a parasite worm etc, etc. Overall some very cool fluff for a very dark character. The issues I have with PotVL come from the crunch. First of all the at-will is extremely controllerish. I know that the warlock is strike with a tad of controller, but that at-will should be a controller at-will. Oh and did I mention that it is very good? There are also a few powers that look broken and/or weird (You Are My Host, I am looking at you), but overall, it’s fairly solid.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-447112500618540783?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/447112500618540783/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/12/pact-of-vermin-lords-adamant.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/447112500618540783'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/447112500618540783'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/12/pact-of-vermin-lords-adamant.html' title='Pact of the Vermin Lords (Adamant Entertainment)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-3122471087909108278</id><published>2008-12-04T01:39:00.001+01:00</published><updated>2009-07-06T14:31:32.651+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='One Bad Egg'/><category scheme='http://www.blogger.com/atom/ns#' term='5 star'/><title type='text'>The Shroudborn (One Bad Egg)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.onebadegg.com/pics/shroudborn-220.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 220px; height: 220px;" src="http://www.onebadegg.com/pics/shroudborn-220.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The Shroudborn gives us a new multi-class option full of flavor and role-playing abilities that any semi-sane DM should at least consider to introduce in his campaign. Now, not all DM’s will feel that The Shroud fits in his campaign, but no problem there either. The Shroud could really be anything. You could simply be attuned to the Spirit-World. Or you could be cursed by the Gods. Or yet again, you could be touched by the Fey. (Okay, maybe not that one, but you get the idea I am sure). Oh and it works great for NPC’s as well! It's a good way to inject some flavor into that boring Orc chieftain or Hobgoblin captain.&lt;br /&gt;&lt;br /&gt;So what does it mean to be touched by the Shroud? Well, first of all, you can swap one of your +2 stat modifiers for a +2 Int modifier and one of your racial skill modifiers for a skill for a +2 stealth modifier. You also acquire some minor physical changes, like milky white skin or pale eyes. After spending a feat, you get to choose another ability (from a very short list, based on race), and qualify for further multi-classing. Which is probably a good idea, if you want to expand on your character’s connection to the Spirit-World.&lt;br /&gt;&lt;br /&gt;The powers are cool, thematic and flexible. None seem obviously broken, and OBE even introduces a new key-word: Arena, which pulls you, your target(s) and possibly your allies to a closed off demi-plane sort of place, where you can continue to fight. What can I say? Yet again, OBE delivers.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-3122471087909108278?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/3122471087909108278/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/12/shroudborn-one-bad-egg.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/3122471087909108278'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/3122471087909108278'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/12/shroudborn-one-bad-egg.html' title='The Shroudborn (One Bad Egg)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-7862632457271467312</id><published>2008-12-04T01:38:00.001+01:00</published><updated>2009-07-06T14:31:50.875+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Goodman Games'/><category scheme='http://www.blogger.com/atom/ns#' term='2 star'/><title type='text'>DCC57 Wyvern Mountain (Goodman Games)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://paizo.com/image/product/catalog/GMG/GMG5056E_500.jpeg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 259px;" src="http://paizo.com/image/product/catalog/GMG/GMG5056E_500.jpeg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Wyvern Mountain is the latest adventure from Goodman Games. It is an extremely linear adventure that sends the heroes to Wyvern Mountain to investigate what shenanigans are afoot. They follow the road (and monsters on the road) to the former dragon lair, now occupied by a goblin tribe. They kill the goblins, solve the riddle to enter the real lair that has been in temporal stasis, and defeat the guardians and master of the lair. Game over.&lt;br /&gt;&lt;br /&gt;Overall I am disappointed. While there are some cool (read nasty) traps (7d10 at 4th level – OUCH), they are never part of an encounter, so unless players die from it, they are never really in any danger. There are some crunch issues, as well as some odd suggestions of tactics (like a monster starting by using a close burst power that makes its allies regain hit points). Worst of all is the lack of interesting terrain or features in combats with high level/high hp opponents. On the positive side, there are some nice puzzles and we get two new cool monsters, the vargouille and the barghest – yeah, when I say new, I mean 4e-style obviously.&lt;br /&gt;I get that DCC's are supposed to have that oldschool hack and slash feel. Screw the roleplaying etc, but where is the harm in making interesting combats, if combats is all there is. Way too often they resort to using one type of monster in their combats. Only once in the whole adventure do they meet more than 2 different monsters at the same time, and that's when they encounter a ranger with his pet dire wolf and eagle. Diversity FTW.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-7862632457271467312?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/7862632457271467312/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/12/wyvern-mountain-goodman-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7862632457271467312'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7862632457271467312'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/12/wyvern-mountain-goodman-games.html' title='DCC57 Wyvern Mountain (Goodman Games)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-4573817563911529019</id><published>2008-12-04T01:35:00.001+01:00</published><updated>2009-07-06T14:32:09.917+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='6 star'/><category scheme='http://www.blogger.com/atom/ns#' term='WotC'/><title type='text'>Demon Queen's Enclave (Wizards of the Coast)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.wizards.com/global/images/products_dndacc_217827400_lgpic.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 258px;" src="http://www.wizards.com/global/images/products_dndacc_217827400_lgpic.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The heroes find themselves (depending on which hook you use) heading to a drow settlement in the Underdark in order to stop a greater evil brewing. An rebellious drow has been lured to the dark side (as if Lolth doesn’t qualify as the dark side already) by Orcus. The drow, now a vampire, has taken over a domain in the Shadowfell which used to be ruled by an exarch of Orcus. From there, it has launched an attack on the drow settlement, breaching it defences.&lt;br /&gt;So when the players arrive, they find a town-battlefield, infested by undead and demons. And drows, of course. The goal might be to stop the nefarious plans of the Orcus worshipping vampire-drow, but how do you do that. Do you ally with the lone drow necromancer, with the failed drow commander that thinks of himself as dead man walking, or do you see out the matron mother in the temple of Lolth, and strike a deal with the most unholy of all. Or maybe you just plow through everything. That would of course be a pity. Once an alliance has formed, how do you proceed to enter the realm of Orcus? There is also a personification of the plane that has its own agenda, and an artefact that doesn’t quite want what everyone assumes it wants.&lt;br /&gt;The adventure is choking full of interesting encounters, awesome settings, meaningful choices, cool application of skill challenges and interesting NPC’s.&lt;br /&gt;&lt;br /&gt;DQE (P2) is by miles the best adventure WotC has ever produced. In fact, I will go so far as to say that it is probably one of the best adventures made for D&amp;amp;D in many years. Buy now!&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-4573817563911529019?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/4573817563911529019/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/12/demon-queens-enclave-wizards-of-coast.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/4573817563911529019'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/4573817563911529019'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/12/demon-queens-enclave-wizards-of-coast.html' title='Demon Queen&apos;s Enclave (Wizards of the Coast)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-6942251956842801893</id><published>2008-12-04T01:33:00.001+01:00</published><updated>2009-07-06T14:32:27.084+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='WotC'/><category scheme='http://www.blogger.com/atom/ns#' term='5 star'/><title type='text'>Manual of the Planes (Wizards of the Coast)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.wizards.com/global/images/products_dndacc_218937200_lgpic.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 279px;" src="http://www.wizards.com/global/images/products_dndacc_218937200_lgpic.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The 4e MoP follows the trend started with the 4e FRCG. WotC provides the structure, with enough info to set the correct tone, and leave enough room for the DM to stretch his creative muscles and make it his own. If you are the type that needs to have books with answers for every single question, then this probably isn’t the book for you. If you on the other hand want a framework on which to base your own stuff, to help those C-juices get flowing, then the 4e MoP is an invaluable tool. I am not going to give it six stars, mostly because you can get by without, if you have a lot of material from prior editions. But it’s a damn good investment, if you ask me.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-6942251956842801893?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/6942251956842801893/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/12/manual-of-planes-wizards-of-coast.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/6942251956842801893'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/6942251956842801893'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/12/manual-of-planes-wizards-of-coast.html' title='Manual of the Planes (Wizards of the Coast)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-9119476246696743800</id><published>2008-11-04T01:32:00.001+01:00</published><updated>2009-07-06T14:32:44.035+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blackdirge Publishing'/><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='4 star'/><category scheme='http://www.blogger.com/atom/ns#' term='Goodman Games'/><title type='text'>Critter Cache: Prehistoric Beasts (Blackdirge Publishing and Goodman Games)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i76.photobucket.com/albums/j2/Blackdirge/BDP_CC-Pehistoric-CVR-Wb.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 250px;" src="http://i76.photobucket.com/albums/j2/Blackdirge/BDP_CC-Pehistoric-CVR-Wb.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Yeah. More monsters. One can never get enough monsters. Blackdirge brings us 11 brand new spanking dinosaurs, with 3 variants of each. And as a bonus, at least one of each type of dinosaur is suitable as a mount, and they still all come with a description. Yes thank you. Overall I would say there is little groundbreaking, but the monsters have cool thematically appropriate powers, although, if someone would like to be critical, there seems to be a little issue of damage-inflation. Some of these monsters do quite a lot of damage. But who wouldn’t want a mount at 5th level that can daze and stun (save ends). I know my rogue would .&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating: * * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-9119476246696743800?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/9119476246696743800/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/11/critter-cache-prehistoric-beasts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/9119476246696743800'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/9119476246696743800'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/11/critter-cache-prehistoric-beasts.html' title='Critter Cache: Prehistoric Beasts (Blackdirge Publishing and Goodman Games)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-1236676473688138676</id><published>2008-11-04T01:30:00.001+01:00</published><updated>2009-07-06T14:33:00.882+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Goodman Games'/><category scheme='http://www.blogger.com/atom/ns#' term='3 star'/><title type='text'>DCC56 Scions of Punjar (Goodman Games)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.leisuregames.com/acatalog/dungeon-crawl-56.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 140px; height: 181px;" src="http://www.leisuregames.com/acatalog/dungeon-crawl-56.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Scions is a 4th-6th level urban adventure crawl where players are hired by a minor noble family to find out how a pendant, which is supposed to be entombed in the family tombs, has made its way to a local pawn shop. Soon the heroes find themselves embroiled in a tale of revenge, because the slighted and thought-to-be-dead deranged daughter of the family has returned, now an insane necromancer. She has amazed a secret army of undead in the depths of the city of Punjar, and wants her family dead.&lt;br /&gt;As usual, Goodman Games gives an adventure full of deadly traps and nasty combats. However, and this is a big plus, many of the encounters have a non-violent solution, so it’s not all hack and slash. There are a few twists, and room to expand the adventure significantly, if that is what you want. They are also kind enough to provide a flowchart of the major encounter areas, since not all encounters need to be taken in a definite order.&lt;br /&gt;Sadly, there is some editing that really annoys the hell of out me. Wrong xp for some monsters and some 3.x-isms in the fluff, like the rogues having a few wizard or warlock levels to enhance their abilities. Maybe it’s just copy-pasting that hasn’t been caught by the editor, but none the less. I expect more from GG. There are also some parts of the adventure that can’t be copy-pasted, what’s with that. But worst of all is their use of the skill challenge… 6 diplomacy checks and nothing else in a skill challenge? 8 intimidate checks and nothing else in a skill challenge? My advice would be to subscribe to DDI and thus be able to read the advice Mearls gives on skill challenges, or read the DMG. Because that’s just poor use of a great system. Anyway, if you are willing to look past the crunch, add another star.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-1236676473688138676?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/1236676473688138676/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/11/scions-of-punjar-goodman-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/1236676473688138676'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/1236676473688138676'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/11/scions-of-punjar-goodman-games.html' title='DCC56 Scions of Punjar (Goodman Games)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-5698891330152612517</id><published>2008-11-04T01:29:00.001+01:00</published><updated>2009-07-06T14:33:17.737+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='5 star'/><category scheme='http://www.blogger.com/atom/ns#' term='Goodman Games'/><title type='text'>Heroes Handbook: The Dragonborn (Goodman Games)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.enworld.org/forum/geek/gars/images/4/1/8/9/2/types/thumb_12342096840dragonborn.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 155px; height: 200px;" src="http://www.enworld.org/forum/geek/gars/images/4/1/8/9/2/types/thumb_12342096840dragonborn.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;A lot of people have been complaining that 4e lacks fluff, myself included at times. Well, if it’s fluff you want, it is fluff you will get. The dragonborn are here described as an ancient races steeped in tradition and honor. A sort of samuraiesque-indian hybrid race, divided into very distinct clans, each with their own history and traditions, each with their own interpretation of the Code of the Dragon, the cornerstone of dragonborn society; Courage, loyalty and integrity.&lt;br /&gt;Each clan (8 are described in detail) comes with it’s own paragon path and feats. There is also a whole chapter of feats fitting any (well, there are prereqs) dragonborn character. Overall, it is great stuff, and while there are a few feats you as DM might need to take a look at (as well as a few PP’s), overall the stuff appears to not be completely unbalanced. Not everything has been the subject to the dreaded power-creep, and there are plenty of options for those who wish to build on their dragonborn character, making him even more distinctly dragonborn.&lt;br /&gt;The book has around 60 pages of almost 100% fluff, 10 pages on how (tables) to make a engaging and interesting family history for your dragonborn, 20 pages of monsters (mostly different dragonborn) and finally around 10 pages of new magical items.&lt;br /&gt;While I am 100% sure you could play 4e without this book, I would definitely not be without it.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-5698891330152612517?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/5698891330152612517/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/11/heroes-handbook-dragonborn-goodman.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5698891330152612517'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5698891330152612517'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/11/heroes-handbook-dragonborn-goodman.html' title='Heroes Handbook: The Dragonborn (Goodman Games)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-3960567961785287489</id><published>2008-11-04T01:27:00.000+01:00</published><updated>2009-07-04T13:22:09.259+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='1 star'/><category scheme='http://www.blogger.com/atom/ns#' term='Mongoose'/><title type='text'>The Quintessential Wizard (Mongoose)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.nexternal.com/dreamland/images/1quintwiz.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 269px;" src="http://www.nexternal.com/dreamland/images/1quintwiz.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;QW is essential a book of crunch. While it does have some decent fluff here and there, I am evaluating it based on the crunch. All I can say is that not much have changed. The Q-series had a reputation of being unbalanced, and even though it is a completely new group of designers, not much has changed. This book has more broken feats than all other 4e books put together. Several of the PP's are also really, really good (trying to avoid using the word broken again). The powers vary more, but seriously, sleep as an encounter power at level 5? Sigh. Oh and what the hell is the "held" condition (I understand what it is, but I shouldn't have to make even educated guesses)? Arguably there is stuff you could find useful in the book, but considering the size and the number of broken stuff, I cannot recommend it in any way shape or form. I expect more, and so should you!&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Rating:*&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-3960567961785287489?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/3960567961785287489/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/11/quintessential-wizard-mongoose.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/3960567961785287489'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/3960567961785287489'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/11/quintessential-wizard-mongoose.html' title='The Quintessential Wizard (Mongoose)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-1753836970179694567</id><published>2008-11-04T01:25:00.001+01:00</published><updated>2009-07-06T14:33:40.994+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='WotC'/><category scheme='http://www.blogger.com/atom/ns#' term='5 star'/><title type='text'>Draconomicon I: Chromatic Dragons (Wizards of the Coast)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.wizards.com/global/images/products_dndacc_217887200_lgpic.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 267px;" src="http://www.wizards.com/global/images/products_dndacc_217887200_lgpic.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The 4e version of the Draconomicon is here. As opposed to the 3.5 version, it is only about the chromatic dragons. Now, this may not please everyone, just as the omission of the metallic dragons in the Monster’s Manual did not please everyone. Want to know everything about the psychology and physiology of the chromatic dragons? Want help on integrating dragons into your campaigns? Want dragon traps? Want dragon rituals? Want page after page of dragon lairs and a large variety of dragons? The Draconomicon is however full of all sorts of all the goodies you will need for running evil dragons. I can’t wait for Draconomicon: Metallic Dragons.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-1753836970179694567?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/1753836970179694567/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/11/draconomicon-i-chromatic-dragons.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/1753836970179694567'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/1753836970179694567'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/11/draconomicon-i-chromatic-dragons.html' title='Draconomicon I: Chromatic Dragons (Wizards of the Coast)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-7725221072968400740</id><published>2008-11-04T01:23:00.001+01:00</published><updated>2009-07-06T14:34:05.961+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Poison Ivy Press'/><category scheme='http://www.blogger.com/atom/ns#' term='2 star'/><title type='text'>The Kroola (Poison Ivy press)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://www.rpgnow.com/images/2526/58980-thumb100.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 100px; height: 100px;" src="https://www.rpgnow.com/images/2526/58980-thumb100.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Okay. I knew I shouldn't have bought it. I mean, jolly but aggressive crocodiles that walk upright, live in swamps or play pirates on the Seven Seas? Maybe it is just me, but it just didn't do anything for me. Fluff aside, one could hope for some decent crunch, but alas. While they probably fit some world, the Kroola are just too powerful for your average campaign. The "no-granting-CA-while-prone" and "the improved unarmed attack" are nice and fit thematically, the Kroola's racial power is just.. well powerful. As an encounter power, spend a healing surge for con modifier + ½ level regen that lasts for the encounter as long as you are not "not-bloodied" or unconscious. Sure, there will be times where you waste it, if ennemies disengage you soon after you are bloodied, but often it will be godsent. Imagine a Kroola Infernal Warlock (I actually have a hard time imagining that, but anyway...). 20 con and at 2nd level that's 7 hp regen per round. He could almost easily play tank with that.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-7725221072968400740?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/7725221072968400740/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/11/kroola-poison-ivy-press.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7725221072968400740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7725221072968400740'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/11/kroola-poison-ivy-press.html' title='The Kroola (Poison Ivy press)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-5428183988697831328</id><published>2008-11-04T01:21:00.002+01:00</published><updated>2009-07-06T15:20:18.642+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='WotC'/><category scheme='http://www.blogger.com/atom/ns#' term='5 star'/><title type='text'>Martial Power (Wizards of the Coast)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.wizards.com/global/images/products_dndacc_217897200_lgpic.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 258px;" src="http://www.wizards.com/global/images/products_dndacc_217897200_lgpic.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Expectations from my side were both high and low at the same time. High because it is the first real splatbook of 4e, low because it is a splatbook. I was not disappointed. I was not let down by what some claims to be a corporation of evil money-grubbing suits without soul. Martial Powers promises more options for my martial powers, and options it delivers in spades. Sure, not all are equal, and there might even be something horribly broken, but from a first quick read-through, Martial Power is just made of win. You get many new powers, many new class features, and quite a few new builds for greater variety. At a glance, I can easily see the beastmaster ranger becoming a favorite. I know I would like to play a ranger now. I can’t give it 6 stars, but since it is all crunch, I do not feel that I can do that without extensive testing. When that is said, this is a must have, if not only to give your players more options with regards to powers and feats.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-5428183988697831328?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/5428183988697831328/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/11/martial-power-wizards-of-coast.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5428183988697831328'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5428183988697831328'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/11/martial-power-wizards-of-coast.html' title='Martial Power (Wizards of the Coast)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-6827705312390475976</id><published>2008-10-04T01:18:00.001+02:00</published><updated>2009-07-06T15:19:58.578+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='One Bad Egg'/><category scheme='http://www.blogger.com/atom/ns#' term='5 star'/><title type='text'>Gods of the Shroud (One Bad Egg)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.onebadegg.com/pics/gods-of-the-shroud-220.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 220px; height: 220px;" src="http://www.onebadegg.com/pics/gods-of-the-shroud-220.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Let me start out by saying that if what you are looking for is a replacement pantheon for your high-magic campaign, this is probably not a product for you. It is however the perfect set of gods for a gritty, dark world on the edge of civilization or humanity. Baring running such a campaign, the Gods of the Shroud should be perfect as Ancient gods, still worshipped by barbarians, various humanoid tribes or really anyone living on the fringe of society. I must admit that I would have liked more fluff, but the fluff gotten was very evocative and sparked a lot of great ideas - just as it should be. The Channel Divinity feats are mostly great, and quite fitting. Overall a product I will be using a lot.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * * * &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-6827705312390475976?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/6827705312390475976/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/10/gods-of-shroud-one-bad-egg.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/6827705312390475976'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/6827705312390475976'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/10/gods-of-shroud-one-bad-egg.html' title='Gods of the Shroud (One Bad Egg)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-806213561807157662</id><published>2008-10-03T21:48:00.001+02:00</published><updated>2009-07-06T15:20:48.360+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blackdirge Publishing'/><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='3 star'/><title type='text'>Paths to Prestige: The Fell Knight (Blackdirge Publishing)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://paizo.com/image/product/catalog/BDP/BDPPTP01E_120.jpeg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 120px; height: 155px;" src="http://paizo.com/image/product/catalog/BDP/BDPPTP01E_120.jpeg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;First of all, despite the price tag of $1.50, you aren’t getting a whole lot. A prestige class, the corresponding template for monsters, and an example of a MM monster with the template slapped upon, along with a little fluff. Or maybe I am just spoiled. Anyway, the idea of the fallen paladin is fine, because we do not have it per say. We have the evil paladin via the core books, and the paladin that has given up on the gods via the Unbroken of One Bad Egg. So it’s filling a gap, although a very small gap. The problem I have with the Fell Knight is the implementation. For example, at 11th level, all powers you have that deal radiant now deal necrotic; except (because it is a class feature and not a prayer) your divine challenge. Then at 16th level, targets that are affected by your divine challenge take ongoing necrotic takes some ongoing necrotic damage. So your DC deals radiant damage and necrotic ongoing. Not really smooth in my book. Why not have DC do necrotic damage instead?&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-806213561807157662?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/806213561807157662/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/10/paths-to-prestige-fell-knight.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/806213561807157662'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/806213561807157662'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/10/paths-to-prestige-fell-knight.html' title='Paths to Prestige: The Fell Knight (Blackdirge Publishing)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-6024189729715287889</id><published>2008-10-03T21:46:00.001+02:00</published><updated>2009-07-06T15:21:13.038+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Expeditious Retreat Press'/><category scheme='http://www.blogger.com/atom/ns#' term='2 star'/><title type='text'>Lands of Darkness #2: The Cesspools of Arnac (Expeditious Retreat Press)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://paizo.com/image/product/catalog/XRP/XRP8102E_120.jpeg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 120px; height: 155px;" src="http://paizo.com/image/product/catalog/XRP/XRP8102E_120.jpeg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I think I won’t buy any more of the Land of Darkness series. Either they are extremely boring, or the whole concept just doesn’t suit me. The encounters seem repetitive and the new monsters seem without soul. Don’t get me wrong, there is some good, most notably a nasty level 5 disease which leaves you perma-dazed with a hefty penalty to AC and Fortitude defense. I am however not a fan of assured TPK’s which is what has been put in there. Sure, there is a skill challenge which allows you to avoid the encounter, or rather, resolves the encounter without bloodshed. A failed skill challenge is however a sure TPK. Against a level 3 a level 12 controller, 91 hps, insubstantial, flies, phases, and every 3rd round on average, he can make a close burst 6 attack that does 2d8+1 damage, pushes 5, and immobilizes (save ends). Of course, they can flee, I guess, but still...&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-6024189729715287889?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/6024189729715287889/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/10/lands-of-darkness-2-cesspools-of-arnac.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/6024189729715287889'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/6024189729715287889'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/10/lands-of-darkness-2-cesspools-of-arnac.html' title='Lands of Darkness #2: The Cesspools of Arnac (Expeditious Retreat Press)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-3170217411835682680</id><published>2008-10-03T21:44:00.001+02:00</published><updated>2009-07-06T15:21:30.154+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Myth Merchant Press'/><category scheme='http://www.blogger.com/atom/ns#' term='3 star'/><title type='text'>Tankard Tales: Willowbark (Myth Merchant Press)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.enworld.org/wiki/images/2/2b/Willowbarks_Page_01a.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 180px; height: 233px;" src="http://www.enworld.org/wiki/images/2/2b/Willowbarks_Page_01a.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Okay, so Willowbarks is a tavern at the edge of civilization. It is an interesting, if not completely innovative concept. The PDF describes the owner and his employees, as well as sets up some rumors and adventure hooks and some small adventure ideas. While I think that the author should have included stats for the owner and his friends, I like parts of the adventure seeds and the small adventures in Willowbarks. One sees the players being stuck in an alternate pocket-plane/dimension, due to a gnomish device gone awry. They must repair the device to return to their own plane, but unfortunately a portal to the Feywild is acting up and monsters are literally pouring in through the portal. Fun times, except that if the players fail, we are told that they just wake up unharmed, back at the inn. That’s kind of weak.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-3170217411835682680?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/3170217411835682680/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/10/tankard-tales-willowbark-myth-merchant.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/3170217411835682680'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/3170217411835682680'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/10/tankard-tales-willowbark-myth-merchant.html' title='Tankard Tales: Willowbark (Myth Merchant Press)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-3806857375209385067</id><published>2008-10-03T21:42:00.001+02:00</published><updated>2009-07-06T15:21:52.012+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blackdirge Publishing'/><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='4 star'/><category scheme='http://www.blogger.com/atom/ns#' term='Goodman Games'/><title type='text'>Critter Cache: Big Bugs (BlackDirge Publishing and Goodman Games)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.enworld.org/forum/geek/gars/images/1/1/2/9/types/thumb_25b6271c43efda3d7fe43f3e51599450_image_200x250.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 160px; height: 200px;" src="http://www.enworld.org/forum/geek/gars/images/1/1/2/9/types/thumb_25b6271c43efda3d7fe43f3e51599450_image_200x250.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;So, finally we got us some more monsters! And they even have descriptions! Okay, I must admit I have never been the biggest fan of bugs, but there are some real gems in this product, as long as you do not look too much at the art. It looks like 1e stuff. Okay, I guess some people might dig it, I sure as hell didn’t. We got ant soldiers that frenzy (get more attacks when they are bloodied), we got an ant queen whose pheromone burst has not one, not two, but three different applications, both offensive and defensive, making it an awesome controller/leader hybrid. There are a few places where the author went a bit overboard, such as a beetle (level 6 brute) which does 2d10+10 damage when it has a target grabbed. Ouch. All in all, a good solid product, filled with some nasty critters to dispense of your pesky players. If you feel that 4e is just incomplete without these kinds of monsters, add another star.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating: * * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-3806857375209385067?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/3806857375209385067/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/10/critter-cache-big-bugs-goodman-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/3806857375209385067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/3806857375209385067'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/10/critter-cache-big-bugs-goodman-games.html' title='Critter Cache: Big Bugs (BlackDirge Publishing and Goodman Games)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-8719936024393740521</id><published>2008-10-03T21:34:00.001+02:00</published><updated>2009-07-06T15:22:13.241+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='One Bad Egg'/><category scheme='http://www.blogger.com/atom/ns#' term='5 star'/><title type='text'>The Death-Mother (One Bad Egg)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.onebadegg.com/pics/deathmother150.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 150px; height: 150px;" src="http://www.onebadegg.com/pics/deathmother150.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"A mockery of motherhood, the death-mother appears a rotting, clawed zombie with an enormous, bloated abdomen that splits open to reveal rows upon rows of sharp, needle-like teeth. A single long tentacle emerge from that maw on occasion; striking a foe, the death-mother exerts a momentary control over the victim’s mind and feeds its gestating get with leeched life-force"&lt;/span&gt; - If that just sounds cool, nay awesome, it is because it is. Between producing undeads during combat and devouring more corpses during combat to produce even more undeads, this monster can be a truly horrifying experience for your players. Do not deprive yourself of the pleasure of using this against them!&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating: * * * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-8719936024393740521?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/8719936024393740521/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/10/death-mother-one-bad-egg.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/8719936024393740521'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/8719936024393740521'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/10/death-mother-one-bad-egg.html' title='The Death-Mother (One Bad Egg)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-7393986451822105974</id><published>2008-10-03T21:32:00.001+02:00</published><updated>2009-07-06T15:22:30.817+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='One Bad Egg'/><category scheme='http://www.blogger.com/atom/ns#' term='4 star'/><title type='text'>The Half-Dead (One Bad Egg)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://paizo.com/image/product/catalog/OBE/OBE1003E_120.jpeg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 120px; height: 120px;" src="http://paizo.com/image/product/catalog/OBE/OBE1003E_120.jpeg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;It had to happen I guess. With The Apelord and The Unbroken One Bad Egg had raised my expectations to a unreasonably high level. Yet, there is something intriguing about the Half-Dead.The concept and flavor really appeals to me, but I am never going to use it as a full player race. I think that is the biggest hurdle of the Half-Dead. I do not see it as a race that many will use. I will however use it at some point, where one of my players die, as some plot device. We will have to see. Overall it's a well designed race, but I do have some concerns about the racial ability. +5 to all death saves is too much (I think, but haven't had time to do the math yet).&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating: * * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-7393986451822105974?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/7393986451822105974/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/10/half-dead-one-bad-egg.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7393986451822105974'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7393986451822105974'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/10/half-dead-one-bad-egg.html' title='The Half-Dead (One Bad Egg)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-5067466568405514426</id><published>2008-10-03T21:30:00.001+02:00</published><updated>2009-07-06T15:22:50.728+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='LPJ Design'/><category scheme='http://www.blogger.com/atom/ns#' term='3 star'/><title type='text'>The Demigod (LPJ Design)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.rpgnow.com/images/85/58655-thumb100.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 100px; height: 129px;" src="http://www.rpgnow.com/images/85/58655-thumb100.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Hi, my name is Jack, and I am an 11th level demigod fighter, and I can't die.. what? No seriously, The Demigod race has it's moments. Three things really annoy me though, when I read it. First of all, divine nature? C'est quoi? Well, one must assume that it's mr LPJ dodging the GSL. Fair enough I guess, it just annoys me that the terminology changes from product to product. Second thing that annoys me, is the name. I mean, come one, DEMIGOD? I realize that it is what they are, but in D&amp;amp;D, when someone says demigod, you immediately think of someone extremely powerful. Not to mention the epic destiny from the core rules. So Jack the 11th level demigod fighter/vanguard becomes Jack the 21th level demigod fighter/vanguard/demigod? Say what? Last, but not least, can you spell B-R-O-K-E-N? Well, not the race in itself, but rather one of the paragon feats. Treat any roll of 10 or lower on a death save as a 10? First of all, there is no limit to this, so I guess that makes me pretty hard to kill, unless someone beats me down to below minus bloodied. Also, why would I need a feat to treat a roll of 10 as a 10? Hmm... There is some good stuff in there, I like the feel they got going, but it needs some work.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating: * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-5067466568405514426?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/5067466568405514426/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/10/demigod-lpj-design.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5067466568405514426'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5067466568405514426'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/10/demigod-lpj-design.html' title='The Demigod (LPJ Design)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-7036404885205194268</id><published>2008-10-03T21:29:00.001+02:00</published><updated>2009-07-06T15:23:10.657+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='4 star'/><category scheme='http://www.blogger.com/atom/ns#' term='Goodman Games'/><title type='text'>Punjar - The Tarnished Jewel (Goodman Games)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://paizo.com/image/product/catalog/GMG/GMGFRPGD08E_500.jpeg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 259px;" src="http://paizo.com/image/product/catalog/GMG/GMGFRPGD08E_500.jpeg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;While made for their 4e OGL DCC line, PtTJ is easily adapted to any game system, as it has absolutely no crunch in there. The only 4e-ism in there is one mention of the dragonborn. This large city (75k) is run by a former thief turned Overlord is a haven for scum, bribery, murder and other nefarious pursuits and beings. Even the council-seats are as default buyable. Aside from the council, there is little centralization. Each of the wards of the city is run in it’s own fashion, with a common theme of brutality and hopelessness permeating them. Goodman Games and Mr. Stroh have created the basis for something truly great, and this appetizer has definitely let me wanting for more information about the Tarnished Jewel.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating: * * * * &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-7036404885205194268?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/7036404885205194268/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/10/punjar-tarnished-jewel-goodman-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7036404885205194268'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7036404885205194268'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/10/punjar-tarnished-jewel-goodman-games.html' title='Punjar - The Tarnished Jewel (Goodman Games)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-1315638559133696769</id><published>2008-10-03T21:26:00.001+02:00</published><updated>2009-07-06T15:23:30.509+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='WotC'/><category scheme='http://www.blogger.com/atom/ns#' term='5 star'/><title type='text'>King of the Trollhaunt Warrens (Wizards of the Coast)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.wizards.com/global/images/products_dndacc_218497400_lgpic.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 258px;" src="http://www.wizards.com/global/images/products_dndacc_218497400_lgpic.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Following the Pyramid of Shadows, but not really linked in a significant way, WotC finally get their adventure-writing together and brings us one of the best adventures in many years. The premise is simple. A little town is threatened by trolls and their new troll king. The heroes arrive and must find the secret warrens, kill the troll-king only to haste back to town to foil an attack by the troll-king’s “army”. After the attack, they find out the troll-king is not dead, and return to the warren, killing the troll king again, only to have to follow him into the Feywild, where he has now been reborn as the ancient troll-king Vard, first king of Vardar. Good stuff all around. Skill challenges, fights and role-playing opportunities are all there in good amounts, with seeds for much more.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating: * * * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-1315638559133696769?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/1315638559133696769/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/10/king-of-trollhaunt-warrens-wizards-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/1315638559133696769'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/1315638559133696769'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/10/king-of-trollhaunt-warrens-wizards-of.html' title='King of the Trollhaunt Warrens (Wizards of the Coast)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-7780833846500151603</id><published>2008-09-03T21:24:00.001+02:00</published><updated>2009-07-06T15:24:29.055+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='One Bad Egg'/><category scheme='http://www.blogger.com/atom/ns#' term='6 star'/><title type='text'>The Unbroken (One Bad Egg)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.onebadegg.com/pics/unbroken220.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 220px; height: 220px;" src="http://www.onebadegg.com/pics/unbroken220.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I have two words for you guys. Must. Have. The Unbroken is a paladin paragon path simulating a paladin that has broken with his god, but wants to do things that must be done, be they good or evil. Thematically, it’s hardly breaking new ground, but it is IMO a very important option to have in your campaign. But the best thing about this short PDF is that it gives you a smart way to not only handle the paladin code introduced, but that you can easily use it with the normal paladins and their relationship with their god. Hell, it could fit for any character that wants some sort of code. At $1.49, it’s worth every penny several times over.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating: * * * * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-7780833846500151603?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/7780833846500151603/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/09/unbroken-one-bad-egg.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7780833846500151603'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7780833846500151603'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/09/unbroken-one-bad-egg.html' title='The Unbroken (One Bad Egg)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-5374762913939833490</id><published>2008-09-03T21:22:00.001+02:00</published><updated>2009-07-06T15:25:03.028+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Goodman Games'/><category scheme='http://www.blogger.com/atom/ns#' term='3 star'/><title type='text'>DCC54 Forges of the Mountain King (Goodman Games)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.leisuregames.com/acatalog/dc54.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 140px; height: 181px;" src="http://www.leisuregames.com/acatalog/dc54.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;FotMK is an oldschool dungeon crawl if there ever was one. No roleplay, many rooms, many monsters in small rooms (9 monsters in a 3x5 room!!) and extremely lethal traps, all of it sprinkled with a riddle and an ancient evil. Liking that is a matter of taste I guess. I &lt;3 the lethal traps, which incidentally are very fitting with the whole dwarven theme, but the lack of room to move around during many of the fights create some very static encounters in 4e. There are some random editing (?) issues, like an item power that should be a free action and not an immediate reaction, and also a referral to the wrong room at a point, but overall, I didn’t notice any huge problems on my first read-through. I must however mention how very impressed I was with the int 1 zombies’ ability to perform a circling move, in order to be able to ambush the players from behind. That’s putting very little to very good use ;)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating:* * * &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-5374762913939833490?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/5374762913939833490/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/09/dcc54-forges-of-mountain-king-goodman.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5374762913939833490'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5374762913939833490'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/09/dcc54-forges-of-mountain-king-goodman.html' title='DCC54 Forges of the Mountain King (Goodman Games)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-6732221748898520080</id><published>2008-09-03T20:52:00.001+02:00</published><updated>2009-07-06T15:25:16.790+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Alea Publishing'/><category scheme='http://www.blogger.com/atom/ns#' term='2 star'/><title type='text'>Anthropophagi (Alea Publishing Group)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://enworld.rpgnow.com/images/52/57723.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 220px; height: 285px;" src="http://enworld.rpgnow.com/images/52/57723.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;As I see it, there are several issues with these monsters. First of all, the crunch seems a bit off. Maybe it is just me (I haven’t compared to other than a few monsters), but 1d8+4 and 1d6+4+weaken for a mere level 4 brute seems nasty. Also, the aura will be a killer, for players that go below 0. The Marauder is also a bit odd, with an immediate reaction that is a bit cryptic. Also, I find the fluff hard to swallow. I mean, in what kind of world are official papers granted to undead, so that they can prowl the battlefield, looking for corpses. Maybe it fits Alea’s world, but it seems hard to fit in a “normal” campaign world.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating: * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-6732221748898520080?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/6732221748898520080/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/09/anthropophagi-alea-publishing-group.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/6732221748898520080'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/6732221748898520080'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/09/anthropophagi-alea-publishing-group.html' title='Anthropophagi (Alea Publishing Group)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-6927042826166326734</id><published>2008-09-03T20:50:00.001+02:00</published><updated>2009-07-06T15:25:33.179+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Adamant Entertainment'/><category scheme='http://www.blogger.com/atom/ns#' term='3 star'/><title type='text'>The Linotaur (Adamant Entertainment)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://index.rpg.net/pictures/show-thumbnail.phtml?picid=13517"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 150px; height: 194px;" src="http://index.rpg.net/pictures/show-thumbnail.phtml?picid=13517" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Maybe it is just me, but, as mentioned when I talked about the Apelord, I have always had a thing against talking animals as player races. The Apelord won me over, so I thought, why not expand that even more. However, four legged talking animals are just not doing it for me, apparently. I never was a fan of the centaur as a player race. I guess there is nothing wrong with the Linotaur per say, aside from the fact that I would probably not have chosen to copy-paste the gnoll’s racial power, ferocious charge. Originality is a great thing. While I won’t allow my players to play one, I kinda like the fluff and feel of the race, so I will most likely use it and create some barbaric tribes roaming the savannahs of the south.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating: * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-6927042826166326734?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/6927042826166326734/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/09/linotaur-adamant-entertainment.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/6927042826166326734'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/6927042826166326734'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/09/linotaur-adamant-entertainment.html' title='The Linotaur (Adamant Entertainment)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-7199244720851228936</id><published>2008-09-03T20:48:00.001+02:00</published><updated>2009-07-06T15:25:49.106+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Mongoose'/><category scheme='http://www.blogger.com/atom/ns#' term='4 star'/><title type='text'>Wraith Recon (Mongoose Publishing)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://dc105.4shared.com/img/87334825/45a1ffd2/Wraith_Recon_Campaign_Setting.pdf"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 156px; height: 200px;" src="http://dc105.4shared.com/img/87334825/45a1ffd2/Wraith_Recon_Campaign_Setting.pdf" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Wraith Recon is a supplement for all that want the opportunity to run a different campaign. With Wraith Recon, your players will be able to play a different brand of heroes. Here nothing matters beyond the next mission. No one cares who you kill, as long as you get the job done. Looting every creature or running around searching every single room is a thing of the past, as all you need will be provided. All you need to worry about is putting together a kickass team, and getting ready to follow orders.&lt;br /&gt;Wraith Recon provides a really good framework for making a campaign where the players are part of an elite strike team. With some sort of game-mechanics innovation in it, it would have scored higher, but sadly there is none. Also, do not expect too much from the art…&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating: * * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-7199244720851228936?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/7199244720851228936/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/09/wraith-recon-mongoose-publishing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7199244720851228936'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/7199244720851228936'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/09/wraith-recon-mongoose-publishing.html' title='Wraith Recon (Mongoose Publishing)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8761197609827379324.post-5169763762047679348</id><published>2008-09-03T20:44:00.002+02:00</published><updated>2009-07-06T15:26:10.257+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='WotC'/><category scheme='http://www.blogger.com/atom/ns#' term='5 star'/><title type='text'>Forgotten Realms Player’s Guide (Wizards of the Coast)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.wizards.com/global/images/products_dndacc_218587200_lgpic.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 262px;" src="http://www.wizards.com/global/images/products_dndacc_218587200_lgpic.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I am one of those people that the idea of breaking campaigns up in a book for the DM and a book for the players is a great idea. The FRPG gives the players all the information they need to create a character in the Realms. You get two new races (Drow and Genasi), a new class (Swordmage), Realm-specific feats, and a host of paragon paths, also specific to the Realms. You also get an overview of all the major areas of the Realms, and the knowledge someone native to those parts should have. Even if you do not run a FR campaign, the book is worth the money. The drow and genasi could appear in any campaign, and the Swordmage is an awesome gish-class, even better when multi-classing into wizard. The paragon paths are easily made more generic to fit any campaign.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rating: * * * * *&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8761197609827379324-5169763762047679348?l=4eultrashortreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4eultrashortreviews.blogspot.com/feeds/5169763762047679348/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/09/forgotten-realms-players-guide-wizards.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5169763762047679348'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8761197609827379324/posts/default/5169763762047679348'/><link rel='alternate' type='text/html' href='http://4eultrashortreviews.blogspot.com/2008/09/forgotten-realms-players-guide-wizards.html' title='Forgotten Realms Player’s Guide (Wizards of the Coast)'/><author><name>Chris Kümmel</name><uri>https://profiles.google.com/100770616868578739364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-PFq1BNm2AgE/AAAAAAAAAAI/AAAAAAAADLw/lRf-ua8MtQQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry></feed>
